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Scarlatos, Lori L.; Scarlatos, Tony – Journal of Educational Technology Systems, 2009
Games are widely recognized for their potential to enhance students' learning. Yet they are only rarely used in classrooms because they cannot be modified to meet the needs of a particular class. This article describes a novel approach to creating educational software that addresses this problem: provide an interface specifically for teachers that…
Descriptors: Active Learning, Instructional Effectiveness, Educational Games, Multimedia Instruction
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Kerr, Shantia – Journal of Educational Technology Systems, 2011
This multiple case study explores how three online, high school teachers used technological tools to create meaningful learning activities for their students. Findings reveal that teachers use a wide variety of tools and approaches to online learning. Tools are categorized as content, communication, and management tools. Approaches include…
Descriptors: Electronic Learning, Student Projects, Online Courses, Active Learning
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Fischer, Marla J. – Journal of Educational Technology Systems, 1999
Describes an innovative instructional paradigm for teaching business statistics in higher education which integrates classroom technologies with principles of learning. Highlights include recommendations from the National Research Council of the National Academy of Science; active student participation; student feedback; allowing for…
Descriptors: Active Learning, Business Administration Education, Computer Assisted Instruction, Feedback