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Chandrasekera, Tilanka; Fernando, Kinkini; Puig, Luis – Journal of Educational Technology Systems, 2019
The purpose of this research was to explore the use of virtual reality (VR) in early design studios. In this research project, two different types of Head-Mounted Display (HMD) systems were used. One type of HMD provided six degrees of freedom and the other HMD provided three degrees of freedom. The research findings provide comparison on the…
Descriptors: Teaching Methods, Computer Simulation, Simulated Environment, Freedom
Christopoulos, Athanasios; Conrad, Marc; Shukla, Mitul – Journal of Educational Technology Systems, 2018
This research links learner engagement with interactions when Hybrid Virtual Learning models are used. Various aspects have been considered, such as learners' prior experiences related to virtual worlds, their preconceptions regarding their use as a learning tool, and the impact that instructional designers' choices have on enhancing the…
Descriptors: Educational Games, Blended Learning, Computer Simulation, Learner Engagement
Kuikka, Matti; Laakso, Mikko-Jussi; Joshi, Marjo – Journal of Educational Technology Systems, 2016
This article outlines the effect of the collaborative educational tool ViLLE when learning business mathematics in higher education. ViLLE validates students' answers during the assessment process and provides immediate feedback, enabling students to receive feedback and guidance about the correctness of their answers. The learning results in the…
Descriptors: Feedback (Response), Mathematics Instruction, Higher Education, College Mathematics
Kelly, Wei Qiang; Klein, James D. – Journal of Educational Technology Systems, 2016
This study examined the effect of type of podcasts and learning styles on speaking, listening, and confidence when college used podcasts for learning Chinese. It focused on college students enrolled in a beginning-level Chinese course at a large university in the southeastern United States. Findings indicated that listening to grammar podcasts…
Descriptors: Handheld Devices, Audio Equipment, Information Dissemination, Cognitive Style
Adams, Ruifang Hope; Strickland, Jane – Journal of Educational Technology Systems, 2011
This study investigated the effects of computer-assisted feedback strategies that have been utilized by university students in a technology education curriculum. Specifically, the study examined the effectiveness of the computer-assisted feedback strategy "Knowledge of Response feedback" (KOR), and the "Knowledge of Correct…
Descriptors: Feedback (Response), Control Groups, Technology Education, Experimental Groups
Maldonado, Elaine; Pearson, Karen R. – Journal of Educational Technology Systems, 2013
TECH-FIT is a National Science Foundation initiative at FIT, part of the State University of New York. An institution with over 85% female students, this interdisciplinary, design-related STEM (Science, Technology, Engineering, and Mathematics) project sought to increase inclusion and student performance in STEM. Building on new and existing…
Descriptors: STEM Education, Art Education, Interdisciplinary Approach, State Universities
Ivanova, Malinka; Chatti, Mohamed Amine – Journal of Educational Technology Systems, 2011
The development of Personal Learning Environments (PLEs) is in the scope of research groups and educators aiming to propose suitable mechanisms for the organization of self-controlled and self-directed learning, providing students with tools and services for access to content and human intelligence inside and outside the educational institutions.…
Descriptors: Foreign Countries, Learner Controlled Instruction, Individualized Instruction, College Students
Flores, Raymond; Coward, Fanni; Crooks, Steven M. – Journal of Educational Technology Systems, 2011
This study aimed to investigate the effects of modality and gender on learning from a computer-based matrix graphic organizer. A 2 x 2 factorial experiment was created by crossing two presentation modes (visual text vs. spoken text) and gender. Dependent measures included transfer and comprehension tests. Results revealed a significant modality by…
Descriptors: Computer Assisted Instruction, Instructional Materials, Educational Experiments, Gender Differences
Ebrahimi, Alireza – Journal of Educational Technology Systems, 2012
How does early feedback change the programming problem solving in an online environment and help students choose correct approaches? This study was conducted in a sample of students learning programming in an online course entitled Introduction to C++ and OOP (Object Oriented Programming) using the ANGEL learning management system platform. My…
Descriptors: Programming, Computer Science Education, Online Courses, Computer Mediated Communication
Noto, Teresa L. – Journal of Educational Technology Systems, 2011
Today's automotive college students will shape the future of the automobile industry. The success of college-level automotive programs has long been dependent on the students' ability to participate in hands-on classroom based interactions. In this article, distance learning and how it can be used to teach automotive management skills, as well as…
Descriptors: Course Descriptions, Learning Activities, Case Method (Teaching Technique), Course Evaluation
Hawkes, Mark; Hategekimana, Claver – Journal of Educational Technology Systems, 2010
This study focuses on the impact of wireless, mobile computing tools on student assessment outcomes. In a campus-wide wireless, mobile computing environment at an upper Midwest university, an empirical analysis is applied to understand the relationship between student performance and Tablet PC use. An experimental/control group comparison of…
Descriptors: Control Groups, Academic Achievement, Data Analysis, Scores
Yang, Yong-Chil; Park, Eunmi – Journal of Educational Technology Systems, 2012
This study is designed to address aspects of self-regulation and self-efficacy as they relate to critical issues in the design and evaluation of online learning programs. It begins with a discussion of the rapid growth of distance learning programs at all levels and across virtually all disciplines of educational programming. Much of this…
Descriptors: Foreign Countries, Electronic Learning, Instructional Design, Distance Education
Spiegelman, Marsha; Glass, Richard – Journal of Educational Technology Systems, 2009
Gaming and social networking define the millennial student. This research focuses on an evolving collaboration between 2 faculty members of different disciplines who merged Web 2.0 and game scenarios to infuse research techniques as integral components of math/computer science courses. Blogs and wikis facilitated student-faculty interaction beyond…
Descriptors: Research Skills, College Faculty, College Students, Mathematics Instruction
Dupagne, Michel; Stacks, Don W.; Giroux, Valerie Manno – Journal of Educational Technology Systems, 2007
This study examines whether video streaming can reduce trait and state communication apprehension, as well as improve communication competence, in public speaking classes. Video streaming technology has been touted as the next generation of video feedback for public speaking students because it is not limited by time or space and allows Internet…
Descriptors: Public Speaking, Control Groups, Anxiety, Internet