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Irava, Vastav; Pathak, Aditi; DeRosier, Melissa; Chatterjee Singh, Nandini – Journal of Educational Technology Systems, 2019
"Hall of Heroes," a digital game, was used to compare social and emotional skills of 63 adolescent female students matched for age across Malaysia, South Africa, and the United States. Participants were assessed on six social and emotional competencies during game play, namely impulse control, cooperation, communication, social…
Descriptors: Cross Cultural Studies, Computer Games, Social Development, Interpersonal Competence
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Strang, Harold S.; Loper, Ann Booker – Journal of Educational Technology Systems, 1986
Describes features of a second generation computer simulation offering teacher education students realistic experience in maintaining verbal dialog during spelling lessons with computer-defined pupils. Features discussed include lesson content, behavioral sensitivity, cueing during training, and post-lesson debriefing. User evaluations of the…
Descriptors: Communication Skills, Computer Simulation, Feedback, Formative Evaluation