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Artificial Intelligence | 1 |
Computer Games | 1 |
Computer System Design | 1 |
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Journal of Educational… | 1 |
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Duchastel, Philip | 1 |
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Duchastel, Philip – Journal of Educational Technology Systems, 1989
Describes the design and development of an instructional game, GEO, in which the user learns elements of Canadian geography. The use of knowledge-based artificial intelligence techniques is discussed, the use of HyperCard in the design of GEO is explained, and future directions are suggested. (15 references) (Author/LRW)
Descriptors: Artificial Intelligence, Computer Games, Computer System Design, Educational Games