NotesFAQContact Us
Collection
Advanced
Search Tips
Showing 1 to 15 of 19 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Christopoulos, Athanasios; Conrad, Marc; Shukla, Mitul – Journal of Educational Technology Systems, 2018
This research links learner engagement with interactions when Hybrid Virtual Learning models are used. Various aspects have been considered, such as learners' prior experiences related to virtual worlds, their preconceptions regarding their use as a learning tool, and the impact that instructional designers' choices have on enhancing the…
Descriptors: Educational Games, Blended Learning, Computer Simulation, Learner Engagement
Peer reviewed Peer reviewed
Direct linkDirect link
Gradel, Kathleen; Edson, Alden J. – Journal of Educational Technology Systems, 2013
As higher education grapples with addressing the 21st century needs of learners, technology is a pervasive concern. Waters (2012) painted a picture of three historical "screens," namely the television screen, the computer monitor, and today's mobile device screen. As mobile devices become increasingly commonplace in the workplace and on the…
Descriptors: Hypermedia, Technology Integration, Internet, Higher Education
Peer reviewed Peer reviewed
Direct linkDirect link
Miller, Lee Dee; Shell, Duane; Khandaker, Nobel; Soh, Leen-Kiat – Journal of Educational Technology Systems, 2011
Computer games have long been used for teaching. Current reviews lack categorization and analysis using learning models which would help instructors assess the usefulness of computer games. We divide the use of games into two classes: game playing and game development. We discuss the Input-Process-Outcome (IPO) model for the learning process when…
Descriptors: Games, Teaching Methods, Educational Technology, Computer Uses in Education
Peer reviewed Peer reviewed
Direct linkDirect link
King, Paul C. – Journal of Educational Technology Systems, 2011
This article discusses the challenges faced when integrating new technologies into the classroom. Viewing the experiences of teaching a first year learning community through the lens of the principles of the Reflective Teaching Portfolio, the author looks to answer the question: "How should Technology relate to our Teaching Philosophy?"…
Descriptors: Electronic Learning, Reflective Teaching, Instructional Innovation, Educational Philosophy
Peer reviewed Peer reviewed
Direct linkDirect link
Snyder, Yaakov; Herer, Yale T.; Moore, Michael – Journal of Educational Technology Systems, 2012
We present a new approach for the organization of schools, which we call the flexible scheduling paradigm (FSP). FSP improves student learning by dynamically redeploying teachers and other pedagogical resources to provide students with customized learning conditions over shorter time periods called "mini-terms" instead of semesters or years. By…
Descriptors: Flexible Scheduling, Core Curriculum, Models, Educational Trends
Peer reviewed Peer reviewed
Direct linkDirect link
O'Connor, Eileen – Journal of Educational Technology Systems, 2013
With the advent of web 2.0 and virtual technologies and new understandings about learning within a global, networked environment, online course design has moved beyond the constraints of text readings, papers, and discussion boards. This next generation of online courses needs to dynamically and actively integrate the wide-ranging distribution of…
Descriptors: Web 2.0 Technologies, Learning Activities, Instructional Development, Instructional Innovation
Peer reviewed Peer reviewed
Direct linkDirect link
Gradel, Kathleen; Edson, Alden J. – Journal of Educational Technology Systems, 2011
This article is based on the premise that face-to-face training can be augmented with cloud-based technology tools, to potentially extend viable training supports as higher education staff and faculty implement new content/skills in their jobs and classrooms. There are significant benefits to harnessing cloud-based tools that can facilitate both…
Descriptors: Educational Technology, Faculty Development, Staff Development, Workshops
Peer reviewed Peer reviewed
Direct linkDirect link
Cheng, Gary – Journal of Educational Technology Systems, 2009
Electronic portfolio (ePortfolio) is no longer a new term in the area of educational research. It has been widely adopted by various tertiary institutions as a learning and assessment tool in different countries. A major feature of an ePortfolio is that it supports lifelong learning by archiving and showcasing selected artifacts from individual…
Descriptors: Foreign Countries, English (Second Language), Curriculum Implementation, Program Implementation
Peer reviewed Peer reviewed
Direct linkDirect link
Papastergiou, Marina – Journal of Educational Technology Systems, 2009
This study is aimed at presenting a critical overview of recent research studies on the use of educational online games as collaborative learning environments in Tertiary Education (TE), namely higher education and vocational training, with a view to identifying: a) the elements that online games should include in order to support fruitful and…
Descriptors: Constructivism (Learning), Higher Education, Learning Modalities, Faculty Workload
Peer reviewed Peer reviewed
Direct linkDirect link
Aaron, Lynn S.; Roche, Catherine M. – Journal of Educational Technology Systems, 2011
"Cloud computing" refers to the use of computing resources on the Internet instead of on individual personal computers. The field is expanding and has significant potential value for educators. This is discussed with a focus on four main functions: file storage, file synchronization, document creation, and collaboration--each of which…
Descriptors: Internet, Cooperation, College Faculty, Computer Mediated Communication
Peer reviewed Peer reviewed
Direct linkDirect link
Shih, Yi-Hsuen; Liu, Min – Journal of Educational Technology Systems, 2008
As technology evolves rapidly, users of technology products and interactive computing systems are no longer only satisfied with the levels of product efficiency and effectiveness. Users are also looking for emotional satisfaction from using and interacting with the products. With powerful interactive features technology can potentially deliver…
Descriptors: Computers, Technology Uses in Education, Computer Uses in Education, Computer System Design
Peer reviewed Peer reviewed
Direct linkDirect link
Teoh, Jase – Journal of Educational Technology Systems, 2012
An in-depth qualitative study with nine secondary pre-service teachers from an undergraduate "Language and Literacy" class was conducted to examine the potential of simulation using Second Life (SL) in teacher education. Games and simulations were operationally defined in the broadest sense to distinguish key characteristics between…
Descriptors: Computer Uses in Education, Computer Simulation, Simulated Environment, Role Playing
Peer reviewed Peer reviewed
Direct linkDirect link
O'Connor, Eileen A. – Journal of Educational Technology Systems, 2010
To determine if and how using immersive virtual platforms might further educational purposes, the report examines three graduate, teacher-education, online courses that were conducted in part in Second Life (SL). By studying students' SL-related debriefings and assignments, by considering the type, format, and scheduling of SL events, and by…
Descriptors: Graduate Students, Teacher Education Programs, Online Courses, Computer Uses in Education
Peer reviewed Peer reviewed
Direct linkDirect link
O'Connor, Eileen – Journal of Educational Technology Systems, 2011
Given the challenges facing higher education in the fast-changing educational and social environment, what can be learned from an instructor who has braved the rapidly changing stream of technologies and has subsequently developed a personal and productive approach to using emerging technologies to teach better and farther? What aspects of…
Descriptors: Student Attitudes, Distance Education, Online Courses, Social Environment
Peer reviewed Peer reviewed
Direct linkDirect link
Johnson-Leslie, Natalie A. – Journal of Educational Technology Systems, 2009
In teacher education, electronic portfolios provide an authentic form of assessment documenting students' personal and professional growth. Using the engineered-based system, College LiveText, and an off-the-shelf general tool, HyperStudio, pre-service teachers constructed e-portfolios as part of their teacher preparation requirements. This case…
Descriptors: Preservice Teacher Education, Constructivism (Learning), Portfolios (Background Materials), Preservice Teachers
Previous Page | Next Page ยป
Pages: 1  |  2