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Bawa, Papia – Journal of Educational Technology Systems, 2019
Today, there is growing interest in digital game-based learning due to the increase in the variety of educational and commercial games available. The literature indicates that digital educational games are effective at keeping learners engaged. This study examines the use of a digital educational game called Kahoot and supports the hypothesis that…
Descriptors: Educational Technology, Educational Games, Computer Assisted Instruction, Teaching Methods
Poitras, Eric G.; Fazeli, Negar; Mayne, Zachary R. – Journal of Educational Technology Systems, 2018
Information seeking and acquisition is fundamental to learning from hypermedia, but student teachers often fail to regulate their own learning. A total of 68 students learned with either a static or a dynamic version of nBrowser, a network-based tutor that adapted recommendations of online resources to support information seeking and acquisition.…
Descriptors: Student Teachers, Information Seeking, Networks, Tutors
Wang, Feihong; Lockee, Barbara B.; Burton, John K. – Journal of Educational Technology Systems, 2012
The purpose of this study was to investigate senior Chinese adults' potential acceptance of computer game-based learning (CGBL) by probing their perceptions of computer game play and their perceived impacts of game play on their learning of computer skills and life satisfaction. A total of 60 senior adults from a local senior adult learning center…
Descriptors: Foreign Countries, Life Satisfaction, Computer Assisted Instruction, Adult Learning
Jiao, Lihong; Barakat, Nael – Journal of Educational Technology Systems, 2012
The field of nanotechnology has outgrown the discovery phase into the application and even commercial production phases. Consequently, the need for a workforce capable of supporting this growth is more than ever. However, because of the different challenges associated with nanotechnology education, specific courses are required to be developed and…
Descriptors: Engineering Education, Engineering, Curriculum Development, Course Descriptions
Singh, Gurmukh; Siddiqui, Khalid; Singh, Mankiran; Singh, Satpal – Journal of Educational Technology Systems, 2011
The current research article is based on a simple and practical way of employing the computational power of widely available, versatile software MS Excel 2007 to perform interactive computer simulations for undergraduate/graduate students in biology, biochemistry, biophysics, microbiology, medicine in college and university classroom setting. To…
Descriptors: Heredity, Genetics, Biological Sciences, Medical Education
Flores, Raymond; Coward, Fanni; Crooks, Steven M. – Journal of Educational Technology Systems, 2011
This study aimed to investigate the effects of modality and gender on learning from a computer-based matrix graphic organizer. A 2 x 2 factorial experiment was created by crossing two presentation modes (visual text vs. spoken text) and gender. Dependent measures included transfer and comprehension tests. Results revealed a significant modality by…
Descriptors: Computer Assisted Instruction, Instructional Materials, Educational Experiments, Gender Differences
Singh, Gurmukh – Journal of Educational Technology Systems, 2012
The present article is primarily targeted for the advanced college/university undergraduate students of chemistry/physics education, computational physics/chemistry, and computer science. The most recent software system such as MS Visual Studio .NET version 2010 is employed to perform computer simulations for modeling Bohr's quantum theory of…
Descriptors: Undergraduate Students, Quantum Mechanics, Physics, Chemistry
O'Connor, Eileen A.; Sakshaug, Lynae E. – Journal of Educational Technology Systems, 2009
Second Life (SL) is a user-created virtual environment with possible merit for teaching and learning in higher education. In this article, two teacher educators reflect on their initial development in SL, considering the ways they worked within SL to meet their differing instructional needs and the ways they prepared students for these learning…
Descriptors: Higher Education, Virtual Classrooms, Teacher Educators, Teacher Education Programs
Hawkes, Mark; Hategekimana, Claver – Journal of Educational Technology Systems, 2010
This study focuses on the impact of wireless, mobile computing tools on student assessment outcomes. In a campus-wide wireless, mobile computing environment at an upper Midwest university, an empirical analysis is applied to understand the relationship between student performance and Tablet PC use. An experimental/control group comparison of…
Descriptors: Control Groups, Academic Achievement, Data Analysis, Scores
Brouse, Corey H.; McKnight, Kelly R.; Basch, Charles E.; LeBlanc, Michael – Journal of Educational Technology Systems, 2010
In order to gain a better understanding of the ways in which an instructor could enhance an on-line learning experience, we surveyed 96 students enrolled in on-line Health Promotion and Wellness courses. Almost all respondents felt that sending e-mailed reminders and posting announcements on the course was very important or important for enhancing…
Descriptors: Health Promotion, Learning Experience, Student Attitudes, Teacher Student Relationship
Adams, Ruifang Hope; Strickland, Jane – Journal of Educational Technology Systems, 2011
This study investigated the effects of computer-assisted feedback strategies that have been utilized by university students in a technology education curriculum. Specifically, the study examined the effectiveness of the computer-assisted feedback strategy "Knowledge of Response feedback" (KOR), and the "Knowledge of Correct…
Descriptors: Feedback (Response), Control Groups, Technology Education, Experimental Groups
Scarlatos, Lori L.; Scarlatos, Tony – Journal of Educational Technology Systems, 2009
Games are widely recognized for their potential to enhance students' learning. Yet they are only rarely used in classrooms because they cannot be modified to meet the needs of a particular class. This article describes a novel approach to creating educational software that addresses this problem: provide an interface specifically for teachers that…
Descriptors: Active Learning, Instructional Effectiveness, Educational Games, Multimedia Instruction
Liu, Yuliang – Journal of Educational Technology Systems, 2012
This project was designed to test Mayer's multimedia theory in an elementary school to improve students' mathematics learning for low-income children. The study designed and developed two multimedia mathematics experiments in 3rd grade: 9's multiplication experiment and geometric solids experiment. The two experimental lessons were implemented in…
Descriptors: Mathematics Education, Low Income Groups, Pretests Posttests, Geometric Concepts
Gardner, Joel; Jeon, Tae – Journal of Educational Technology Systems, 2010
Merrill proposes First Principles of Instruction, including a problem- or task-centered strategy for designing instruction. However, when the tasks or problems are ill-defined or complex, task-centered instruction can be difficult to design. We describe an online task-centered training at a land-grant university designed to train employees to use…
Descriptors: Educational Strategies, Land Grant Universities, Web Based Instruction, Instructional Design
Li, Qing – Journal of Educational Technology Systems, 2008
In this article, I propose a technology-supported teaching and learning model that aims to bridge the gender gap identified in areas such as mathematics and science. Further, this model promotes collaboration between teacher educators and K-12 teachers. The focus of technology is on the use of video conferencing. This model is further tested by a…
Descriptors: Computer Assisted Instruction, Equal Education, Mathematics Education, Science Education