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Steele, Patricia; Burleigh, Cheryl; Kroposki, Margaret; Magabo, Myrene; Bailey, Liston – Journal of Educational Technology Systems, 2020
Developers and designers of virtual and augmented reality (VR/AR) products are expressing concerns regarding accountability for ethical design and use of VR/AR products in virtual learning environments. Within the field of education, more research is needed to determine how VR/AR designers make decisions regarding ethical issues, and particularly…
Descriptors: Ethics, Computer System Design, Computer Simulation, Instructional Design
Buckley, Jim; DeWille, Tabea; Exton, Chris; Exton, Geraldine; Murray, Liam – Journal of Educational Technology Systems, 2018
Gamification is the use of game design elements in nongame contexts and has been shown to be effective in motivating behavior change. By seeing game elements as "motivational affordances," and formalizing the relationship between these elements and motivational affordances, it is the position of this article that gamification can be…
Descriptors: Games, Design, Educational Technology, Computer Software
Gal, Diane; Lewis, Mark – Journal of Educational Technology Systems, 2018
Promoted as a way to enhance learning and improve efficiencies, the steady rise of technology adoption across higher education has created both new opportunities and new challenges. Borrowing principles of design thinking and related user- or learner-centered design practices, this descriptive case study offers an example of how institutions of…
Descriptors: Electronic Learning, Instructional Design, Case Studies, College Instruction
Singh, Jitendra; Evans, Erica; Reed, Amber; Karch, Lisa; Qualey, Karen; Singh, Lovely; Wiersma, Hannah – Journal of Educational Technology Systems, 2022
This exploratory study builds upon the expertise of a panel of faculty, administrators, students, and instructional designers (IDs) who lived through the pandemic and dealt with the associated challenges firsthand. These participants provided insight on how to establish systems that would create successful online teaching and learning…
Descriptors: COVID-19, Pandemics, Immunization Programs, Online Courses
Park, Yun Claire – Journal of Educational Technology Systems, 2022
The discrepancy between students' understanding of domain knowledge and their actual competencies to use tacit knowledge for a given task has been an issue to consider when instruction is designed, implemented, and revised. In this study, the researcher examines teaching and learning processes in which a Problem-Based Learning (PBL) design model…
Descriptors: Learning Experience, Problem Based Learning, Teaching Methods, Instructional Design
Christopoulos, Athanasios; Kajasilta, Henri; Salakoski, Tapio; Laakso, Mikko-Jussi – Journal of Educational Technology Systems, 2020
The vast development and expansion of educational technology has led to the deconstruction of various barriers and challenges that the traditional approaches were incapable of overcoming. However, a field that still holds a great deal of interest and needs to be strengthened concerns the practices that surround mathematics education. Digital…
Descriptors: Elementary School Mathematics, Mathematics Instruction, Educational Technology, Technology Uses in Education
Güyer, Tolga; Aydogdu, Seyhmus – Journal of Educational Technology Systems, 2016
This study suggests a classification model and an e-learning system based on this model for all instructional theories, approaches, models, strategies, methods, and technics being used in the process of instructional design that constitutes a direct or indirect resource for educational technology based on the theory of intuitionistic fuzzy sets…
Descriptors: Instructional Design, Classification, Educational Technology, Electronic Learning
Johnston, Elizabeth; Olivas, Gerald; Steele, Patricia; Smith, Cassandra; Bailey, Liston – Journal of Educational Technology Systems, 2018
New virtual reality (VR) applications for education appear frequently in the marketplace but rarely contain explicit pedagogies. The research objective of this study was to identify and categorize principles and practices of pedagogy that are evident but not articulated in selected VR applications for education. Analysis of public content for the…
Descriptors: Computer Simulation, Electronic Learning, Educational Principles, Content Analysis
Kang, YoungJu; Ritzhaupt, Albert D. – Journal of Educational Technology Systems, 2015
The purpose of this research was to identify the competencies of an educational technologist via a job announcement analysis. Four hundred job announcements were collected from a variety of online job databases over a 5-month period. Following a systematic process of collection, documentation, and analysis, we derived over 150 knowledge, skill,…
Descriptors: Educational Technology, Competence, Occupational Information, Job Analysis
Huang, Albert – Journal of Educational Technology Systems, 2012
Information technology (IT) is an essential part of modern education. The roles and contributions of technology to education have been thoroughly documented in academic and professional literature. Despite the benefits, the use of educational technology systems (ETS) also creates a significant impact on the environment, primarily due to energy…
Descriptors: Energy Conservation, Educational Technology, Systems Development, Sustainable Development
Luterbach, Kenneth J. – Journal of Educational Technology Systems, 2013
This article describes a new form of instruction called elegant instruction. Generally speaking, educational technologists assert that instruction ought to be effective and efficient. Some educational technologists might add that instruction should also satisfy learners. Incorporating the standard requirements and going beyond satisfaction,…
Descriptors: Teaching Methods, Instructional Effectiveness, Efficiency, Educational Technology
Zhu, Suning; Wu, Yun; Sankar, Chetan S. – Journal of Educational Technology Systems, 2016
A high-impact practice is to incorporate experiential learning projects when teaching difficulty subject matters so as to enhance students' understanding and interest in the course content. But, there is limited research on how to design and execute such projects. Therefore, we propose a framework based on the processes described by the Project…
Descriptors: Experiential Learning, Case Studies, Navigation, Geographic Information Systems
O'Connor, Eileen A. – Journal of Educational Technology Systems, 2015
Opening with the history, recent advances, and emerging ways to use avatar-based virtual reality, an instructor who has used virtual environments since 2007 shares how these environments bring more options to community building, teaching, and education. With the open-source movement, where the source code for virtual environments was made…
Descriptors: Electronic Learning, Virtual Classrooms, Simulated Environment, Open Source Technology
Schipper, Joseph M.; Yocum, Russell G. – Journal of Educational Technology Systems, 2016
This quantitative, quasi-experimental, nonequivalent group study examined the impact on levels of measure that determine a return on investment of differing forms of interactive whiteboard (IWB) technology used at a high school in a suburban school district in southeastern Virginia. Three forms of IWB were compared: a full-screen IWB, a mobile…
Descriptors: Educational Technology, Bulletin Boards, Interactive Video, Visual Aids
Cooper, Darren; Higgins, Steve; Beckmann, Nadin – Journal of Educational Technology Systems, 2017
Online instructional videos are becoming increasingly common within education. This study adopts a quasi-experimental 2 × 2 crossover design (control and experimental groups) to evaluate the efficacy of instructional videos to teach practical rehabilitation skills. The students performed practical sessions in class and were formatively assessed by…
Descriptors: Video Technology, Educational Technology, Teaching Methods, Supplementary Education