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Khine, Myint Swe; Saleh, Issa M. – Journal of Educational Technology Systems, 2009
Computer games as new media culture have become increasing popular among young people. Today most children play a different genre of games at different times depending on their age, maturity, and opportunity. While some researchers advocate that similar to computer literacy and information literacy, game literacy will be one of the requirements…
Descriptors: Middle School Students, Males, Video Games, Foreign Countries
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Eid, Ghada K. – Journal of Educational Technology Systems, 2005
The main purpose of this study was to determine if online computer-based math problem-solving and paper-and-pencil math problem-solving tests are suitable tools for measuring math problem-solving, by comparing student performance on traditional style paper-based tests to performance on the same tests online. Data collection for this study was…
Descriptors: Foreign Countries, Student Attitudes, Females, Elementary School Students
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Shiue, Ya-Ming – Journal of Educational Technology Systems, 2003
This study examines the influences of learners' characteristics on the development of computer self-efficacy using the GOMS (goal, operators, methods, and selection rules) model. Students' learning style, prior computer course experience, and computer self-efficacy were measured in the pretest, and computer self-efficacy was measured in the…
Descriptors: Introductory Courses, Cognitive Style, Self Efficacy, Literacy