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Xiaoxia Huang; Qin Zhao; Yang Liu; Desmond Harris; Melissa Shawler – Journal of Educational Technology Systems, 2024
In an immersive virtual reality (IVR) environment, this study investigated: (1) the role of learner characteristics in various learning and psychological outcomes, including knowledge retention, perceived learning, cognitive load, self-efficacy, enjoyment, presence, and usefulness; and (2) the relationship among these intended outcomes. Forty…
Descriptors: College Students, Adults, Computer Simulation, Forestry
Arts-Based Instructional and Curricular Strategies for Working with Virtual Educational Applications
Steele, Patricia; Johnston, Elizabeth; Lawlor, Andrew; Smith, Cassandra; Lamppa, Sonja – Journal of Educational Technology Systems, 2019
In the 21st century, easy access to visually rich, immersive, student-centered, virtual applications could augment or replace text-based learning. However, the new developments are offset by the lack of insight into pedagogies needed to guide educators through a visual learning environment. The purpose of this directed content analysis was to…
Descriptors: Computer Simulation, Teaching Methods, Visual Learning, Content Analysis
Greenberg, James; Nepkie, Janet; Pence, Harry E. – Journal of Educational Technology Systems, 2009
Do online virtual worlds represent a viable learning environment for higher education? Many Second Life classes resemble their real life equivalents, but some faculty are exploring the potential of virtual worlds for less-traditional teaching. This article describes one such effort, the SUNY Oneonta Music Project, in which faculty and students…
Descriptors: Higher Education, Music, Learning Experience, Music Activities

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