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Dove, Anthony; Borland, Jennifer; Wiley, Caroline R. H.; Moylan, Adam; Thacker, Arthur; Dunleavy, Matthew – Journal of Educational Technology Systems, 2023
Simulations provide a unique opportunity to practice newly acquired skills in a low risk environment. For this reason, simulations have historically been used in preservice teacher education programs to enable student teachers to apply generalized pedagogical practices. This pilot study examined how simulations could be integrated with inservice…
Descriptors: Faculty Development, Inservice Teacher Education, Program Effectiveness, Mathematics Instruction
Szymanski, Antonia; Paganelli, Andrea; Tassell, Janet – Journal of Educational Technology Systems, 2022
This mixed-methods study focused on advanced student engagement, mathematics competence, and the influence of teachers in classrooms that used 3D printing to teach mathematics. Quantitative methods were used to understand changes in student perceptions of competence, engagement, and feelings regarding group work. Qualitative methods were used to…
Descriptors: Computer Peripherals, Printing, Mathematics Instruction, Learner Engagement
Christopoulos, Athanasios; Kajasilta, Henri; Salakoski, Tapio; Laakso, Mikko-Jussi – Journal of Educational Technology Systems, 2020
The vast development and expansion of educational technology has led to the deconstruction of various barriers and challenges that the traditional approaches were incapable of overcoming. However, a field that still holds a great deal of interest and needs to be strengthened concerns the practices that surround mathematics education. Digital…
Descriptors: Elementary School Mathematics, Mathematics Instruction, Educational Technology, Technology Uses in Education
De Vita, Mauro; Verschaffel, Lieven; Elen, Jan – Journal of Educational Technology Systems, 2018
Interactive whiteboard offers a high-potential innovative tool in mathematical educational environments, in which teachers' modeling processes and students' exploring activities can easily be executed. Nevertheless, these affordances are not self-evident. There is a gap between the potential claims of the tool and its actual use in the classrooms.…
Descriptors: Educational Technology, Teaching Methods, Case Studies, Advance Organizers
Ben-Jacob, Marion G. – Journal of Educational Technology Systems, 2016
There is a movement nationwide to enhance the learning experience of college students who need to take courses in developmental mathematics. Technology is instrumental in eliminating the non-credit bearing courses from their programs of study. The restructuring of the mathematics programs allows for greater confidence on the parts of the students…
Descriptors: Mathematics Instruction, College Students, Academic Achievement, Higher Education
Adamo-Villani, Nicoletta; Dib, Hazar – Journal of Educational Technology Systems, 2013
The article discusses current evaluation methodologies used to assess the usability, user enjoyment, and pedagogical efficacy of virtual learning environments (VLEs) and serious games. It also describes the evaluations of two recently developed projects: a virtual learning environment that employs a fantasy 3D world to engage deaf and hearing…
Descriptors: Program Evaluation, Educational Technology, Evaluation Methods, Usability
Akdemir, Omur – Journal of Educational Technology Systems, 2011
Changing nature of student population, developments in technology, and insufficient number of traditional universities have made online courses popular around the globe. This study was designed to investigate the current practices of teaching mathematics online in Turkish Universities through a qualitative inquiry. The snowball sampling method was…
Descriptors: Qualitative Research, Online Courses, Foreign Countries, Mathematics Instruction
Scarlatos, Lori L.; Scarlatos, Tony – Journal of Educational Technology Systems, 2009
Games are widely recognized for their potential to enhance students' learning. Yet they are only rarely used in classrooms because they cannot be modified to meet the needs of a particular class. This article describes a novel approach to creating educational software that addresses this problem: provide an interface specifically for teachers that…
Descriptors: Active Learning, Instructional Effectiveness, Educational Games, Multimedia Instruction
Liu, Yuliang – Journal of Educational Technology Systems, 2012
This project was designed to test Mayer's multimedia theory in an elementary school to improve students' mathematics learning for low-income children. The study designed and developed two multimedia mathematics experiments in 3rd grade: 9's multiplication experiment and geometric solids experiment. The two experimental lessons were implemented in…
Descriptors: Mathematics Education, Low Income Groups, Pretests Posttests, Geometric Concepts
Spiegelman, Marsha; Glass, Richard – Journal of Educational Technology Systems, 2009
Gaming and social networking define the millennial student. This research focuses on an evolving collaboration between 2 faculty members of different disciplines who merged Web 2.0 and game scenarios to infuse research techniques as integral components of math/computer science courses. Blogs and wikis facilitated student-faculty interaction beyond…
Descriptors: Research Skills, College Faculty, College Students, Mathematics Instruction
Frye, Nancy E.; Dornisch, Michele M. – Journal of Educational Technology Systems, 2008
Recently, concerted efforts have been made to encourage teachers to utilize technology within the classroom. Just as other modes of presentation style have implications for students' perceptions of their classroom experiences, so, too, might teachers' use of technology. The current study investigated this possibility, as well as whether the…
Descriptors: Student Attitudes, Educational Technology, Technology Integration, High School Students
Romeu, Jorge Luis – Journal of Educational Technology Systems, 2008
This article discusses our teaching approach in graduate level Engineering Statistics. It is based on the use of modern technology, learning groups, contextual projects, simulation models, and statistical and simulation software to entice student motivation. The use of technology to facilitate group projects and presentations, and to generate,…
Descriptors: Classroom Techniques, Computer Software, Engineering Education, Educational Technology
Adamo-Villani, Nicoletta; Doublestein, John; Martin, Zachary – Journal of Educational Technology Systems, 2005
We present a new highly interactive computer animation tool to increase the mathematical skills of deaf children. We aim at increasing the effectiveness of (hearing) parents in teaching arithmetic to their deaf children, and the opportunity of deaf children to learn arithmetic via interactive media. Using state-of-the-art computer animation…
Descriptors: Teaching Methods, Sign Language, Computer Graphics, Animation
Kurz, Terri L.; Batarelo, Ivana – Journal of Educational Technology Systems, 2005
Anchored instruction is designed to present problems in a meaningful context to allow for investigations into real life environments. The Jasper Project was created to allow students to investigate mathematical dilemmas using anchored instruction techniques. This study uses case study methods to examine the perceptions that preservice teachers…
Descriptors: Preservice Teachers, Teaching Methods, Educational Technology, Mathematics Instruction

Waxman, Hersholt C.; Huang, Shwu-Yong L. – Journal of Educational Technology Systems, 1997
This study examined whether sixth- and eighth-grade students' motivation, anxiety, and classroom learning environment in mathematics differed significantly according to the degree of implementation of technology in the mathematics classroom. Self-concept, involvement, affiliation, satisfaction, and parent participation are discussed in relation to…
Descriptors: Classroom Environment, Educational Technology, Elementary Education, Grade 6
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