Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 1 |
Since 2006 (last 20 years) | 5 |
Descriptor
Source
Journal of Educational… | 6 |
Author
Chang, Ya-Wen | 1 |
Change, Mei-Yu | 1 |
Gilbert, Lester | 1 |
Kerr, Shantia | 1 |
Levenson, Phyllis M. | 1 |
Liou, Hsin-Hun | 1 |
Nitchot, Athitaya | 1 |
Ou, Kuo-Liang | 1 |
Park, Eunmi | 1 |
Sankar, Chetan S. | 1 |
Tarng, Wermhuar | 1 |
More ▼ |
Publication Type
Journal Articles | 6 |
Reports - Research | 5 |
Reports - Evaluative | 1 |
Education Level
Elementary Secondary Education | 2 |
Elementary Education | 1 |
High Schools | 1 |
Higher Education | 1 |
Postsecondary Education | 1 |
Secondary Education | 1 |
Audience
Researchers | 1 |
Location
China | 1 |
Japan | 1 |
South Korea | 1 |
Taiwan | 1 |
United States | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Nitchot, Athitaya; Gilbert, Lester; Wills, Gary B. – Journal of Educational Technology Systems, 2014
The article proposes a self-study system which suggests web links to learners. The suggestions depend upon the learner's chosen competences selected from a competence structure for a particular knowledge domain. Three experiments were conducted, where the first compared the perceived usefulness and value of the links generated by different…
Descriptors: Competency Based Education, Independent Study, Instructional Materials, Hypermedia
Zhu, Suning; Wu, Yun; Sankar, Chetan S. – Journal of Educational Technology Systems, 2016
A high-impact practice is to incorporate experiential learning projects when teaching difficulty subject matters so as to enhance students' understanding and interest in the course content. But, there is limited research on how to design and execute such projects. Therefore, we propose a framework based on the processes described by the Project…
Descriptors: Experiential Learning, Case Studies, Navigation, Geographic Information Systems
Tarng, Wermhuar; Change, Mei-Yu; Ou, Kuo-Liang; Chang, Ya-Wen; Liou, Hsin-Hun – Journal of Educational Technology Systems, 2009
The objective of this article is to investigate the computer animation and virtual reality technologies for developing a virtual marine museum. The museum consists of three exhibition areas. The first area displays fishes in freshwater, including creeks, rivers, and dams in Taiwan. The second area exhibits marine ecology and creatures of different…
Descriptors: Animation, Animals, Learning Motivation, Museums
Yang, Yong-Chil; Park, Eunmi – Journal of Educational Technology Systems, 2012
This study is designed to address aspects of self-regulation and self-efficacy as they relate to critical issues in the design and evaluation of online learning programs. It begins with a discussion of the rapid growth of distance learning programs at all levels and across virtually all disciplines of educational programming. Much of this…
Descriptors: Foreign Countries, Electronic Learning, Instructional Design, Distance Education
Kerr, Shantia – Journal of Educational Technology Systems, 2011
This multiple case study explores how three online, high school teachers used technological tools to create meaningful learning activities for their students. Findings reveal that teachers use a wide variety of tools and approaches to online learning. Tools are categorized as content, communication, and management tools. Approaches include…
Descriptors: Electronic Learning, Student Projects, Online Courses, Active Learning

Levenson, Phyllis M.; And Others – Journal of Educational Technology Systems, 1986
This study compared undergraduates' cognitive and affective responses to interactive and noninteractive video instruction on smokeless tobacco. The interactive video group demonstrated more accurate and comprehensive recall than the noninteractive and control groups; they were more willing to promote cessation among users; and learner satisfaction…
Descriptors: Attitude Change, Comparative Analysis, Health Education, Instructional Design