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Johnston, Elizabeth; Olivas, Gerald; Steele, Patricia; Smith, Cassandra; Bailey, Liston – Journal of Educational Technology Systems, 2018
New virtual reality (VR) applications for education appear frequently in the marketplace but rarely contain explicit pedagogies. The research objective of this study was to identify and categorize principles and practices of pedagogy that are evident but not articulated in selected VR applications for education. Analysis of public content for the…
Descriptors: Computer Simulation, Electronic Learning, Educational Principles, Content Analysis
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Goodrich, Cecilie – Journal of Educational Technology Systems, 2008
Web-based sites such as WebCT/Blackboard are useful for faculty and generally appreciated by students. This article describes the results in a hybrid course of the addition of specialized Web-based software. The intent was to enhance student skills in analysis and critique. Highly structured assignments were graded with Waypoint software,…
Descriptors: Computer Mediated Communication, Computer Software, Statistical Analysis, Internet
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Amiel, Tel; Orey, Michael – Journal of Educational Technology Systems, 2007
The time it takes to teach and take classes has been the subject of much speculation, but no accurate standard exists to measure the amount of time instructors and students dedicate to courses. The most common measure of workload has been the credit system. As administrators push faculty toward teaching online or adding online components to their…
Descriptors: Teaching Methods, Time Management, Online Courses, Longitudinal Studies
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Tarng, Wernhuar; Liou, Hsin-Hun – Journal of Educational Technology Systems, 2007
The objective of this article is to study the network and virtual reality technologies for developing a virtual dinosaur museum, which provides a Web-learning environment for students of all ages and the general public to know more about dinosaurs. We first investigate the method for building the 3D dynamic models of dinosaurs, and then describe…
Descriptors: Paleontology, Computer Simulation, Museums, Natural Sciences
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Tarng, Wermhuar; Change, Mei-Yu; Ou, Kuo-Liang; Chang, Ya-Wen; Liou, Hsin-Hun – Journal of Educational Technology Systems, 2009
The objective of this article is to investigate the computer animation and virtual reality technologies for developing a virtual marine museum. The museum consists of three exhibition areas. The first area displays fishes in freshwater, including creeks, rivers, and dams in Taiwan. The second area exhibits marine ecology and creatures of different…
Descriptors: Animation, Animals, Learning Motivation, Museums
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Pence, Harry E. – Journal of Educational Technology Systems, 2007
Some have called the current generation of college students the Web generation. They are wrong! The pace of technology change continues to quicken. The effects of globalization and social networking have not yet had their full impact. At best, the present students represent a transitional group. The tools we use define us, and the media revolution…
Descriptors: Global Approach, Internet, College Students, Higher Education