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Showing 1 to 15 of 203 results Save | Export
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Lee, Jennifer – Journal of Educational Technology Systems, 2022
This study examined the use of 3D garment prototyping technology as a remote learning facilitator to create new instructional designs for a product development course. The new instructional designs in a flipped learning approach for the remote, synchronous computer-aided fashion product development course was created, implemented, and evaluated…
Descriptors: Clothing, Design, Clothing Instruction, Technology Integration
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Alexis Polanco Jr.; Tsai Lu Liu – Journal of Educational Technology Systems, 2024
The process by which user experiences (UX) for children are created is uncertain, especially for deaf and hard of hearing (DHH) children. This paper seeks to (I) describe the origins of UX and child-computer interaction and to describe what is being taught to designers today; (II) use the example of digital assessment to extract insights from…
Descriptors: Design, Deafness, Hearing Impairments, Computer Assisted Testing
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Sean Hickey; Ana-Paula Correia – Journal of Educational Technology Systems, 2024
Evolving from its instructional design origins and directly related to contemporary learning experience design (LXD), learning design has emerged as a movement within the field of workplace learning and development that seeks to shift the focus of training and education from the content to the learner. The origins of this learner focus can be…
Descriptors: Instructional Design, Educational Experience, Learning Experience, Job Training
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Ehean Kim; Emre Dinç – Journal of Educational Technology Systems, 2025
This multiple case study aimed to investigate ESL teachers' practices when they learn and design their ESL lesson activities, with a particular emphasis on the integration of computational thinking through Scratch. Scratch was considered as the computational thinking platform, and teachers were designers of language instruction with/for…
Descriptors: English (Second Language), Language Teachers, Coding, Second Language Instruction
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Steele, Patricia; Burleigh, Cheryl; Kroposki, Margaret; Magabo, Myrene; Bailey, Liston – Journal of Educational Technology Systems, 2020
Developers and designers of virtual and augmented reality (VR/AR) products are expressing concerns regarding accountability for ethical design and use of VR/AR products in virtual learning environments. Within the field of education, more research is needed to determine how VR/AR designers make decisions regarding ethical issues, and particularly…
Descriptors: Ethics, Computer System Design, Computer Simulation, Instructional Design
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Yildirim-Erbasli, Seyma N.; Bulut, Okan; Demmans Epp, Carrie; Cui, Ying – Journal of Educational Technology Systems, 2023
Conversational agents have been widely used in education to support student learning. There have been recent attempts to design and use conversational agents to conduct assessments (i.e., conversation-based assessments: CBA). In this study, we developed CBA with constructed and selected-response tests using Rasa--an artificial intelligence-based…
Descriptors: Artificial Intelligence, Intelligent Tutoring Systems, Computer Mediated Communication, Formative Evaluation
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Portway, Sarah – Journal of Educational Technology Systems, 2023
This case study assesses a course re-designed to scaffold a semester-long networking opportunity and experiential learning project. The course occurred online twice using Microsoft Teams in the spring and fall of 2021 and later in person once in the spring of 2023. I present quantitative student course evaluation data from all three semesters and…
Descriptors: Partnerships in Education, Experiential Learning, Teamwork, Online Courses
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Ofosu-Ampong, Kingsley – Journal of Educational Technology Systems, 2020
This article examines gamification literature on education since 2011. Using highlighted themes from Kirriemuir and McFarlane's review on games and education as a starting point, the study identified 32 published papers. Furthermore, the study evaluated and identified previous conceptual and methodological approaches for evaluating gamification in…
Descriptors: Game Based Learning, Educational Games, Educational Trends, Educational Research
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Mose, Patrick O. – Journal of Educational Technology Systems, 2022
Teaching and learning globally has experienced a disruptive shift because of the Novel Coronavirus (COVID-19) pandemic. Many colleges and universities now encounter challenges of continuing to teach face-to-face amidst the health emergency. As a result, institutions have sought innovative means to maintain teaching and learning. Universities in…
Descriptors: Instructional Design, Crisis Management, Teaching Experience, College Faculty
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Buckley, Jim; DeWille, Tabea; Exton, Chris; Exton, Geraldine; Murray, Liam – Journal of Educational Technology Systems, 2018
Gamification is the use of game design elements in nongame contexts and has been shown to be effective in motivating behavior change. By seeing game elements as "motivational affordances," and formalizing the relationship between these elements and motivational affordances, it is the position of this article that gamification can be…
Descriptors: Games, Design, Educational Technology, Computer Software
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Hsu, Hui-Ching Kayla – Journal of Educational Technology Systems, 2020
The rise of online courses has created an ongoing demand for instructional designers in higher education. Collaboration between faculty and instructional designers in developing online engineering courses has therefore increased. Potential challenges during the collaboration can be addressed when faculty and instructional designers have a mutual…
Descriptors: Online Courses, Instructional Design, Engineering Education, College Faculty
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Ahern, Terence C. – Journal of Educational Technology Systems, 2016
Using social media can create a rich learning environment that crosses all content areas. The key to creating this environment is for instructors and designers to match appropriate social media software with the intended learning outcome. This article describes an instructional design strategy that helps educators create learning activities that…
Descriptors: Social Media, Educational Environment, Appropriate Technology, Instructional Design
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Gardner, Joel; Barclay, Matt; Kong, Younghee; LeVally, Carolyn – Journal of Educational Technology Systems, 2020
Evaluation skills are complex and require careful design to teach effectively. In our master's program in Instructional Design and Performance Technology, students experienced unnecessary difficulty in our evaluation course. To facilitate students' success, we redesigned the course using interactive media and the first principles of instruction, a…
Descriptors: Acceleration (Education), Graduate Students, Assessment Literacy, Instructional Design
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Chandrasekera, Tilanka; Fernando, Kinkini; Puig, Luis – Journal of Educational Technology Systems, 2019
The purpose of this research was to explore the use of virtual reality (VR) in early design studios. In this research project, two different types of Head-Mounted Display (HMD) systems were used. One type of HMD provided six degrees of freedom and the other HMD provided three degrees of freedom. The research findings provide comparison on the…
Descriptors: Teaching Methods, Computer Simulation, Simulated Environment, Freedom
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Goyal, J. K.; Daipuria, Pratima; Jain, Somya – Journal of Educational Technology Systems, 2021
The coronavirus pandemic has adversely affected all sectors globally including the education sector. Education institutes across all levels (preprimary, primary, secondary, and higher education) have closed in 188 countries across the globe. Prolonged closure of colleges and schools has forced the educational sector to adopt the online mode of…
Descriptors: Management Development, Teaching Methods, Pandemics, COVID-19
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