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Flor, Richard – Journal of Experiential Education, 1991
Describes and compares the foci, methods, and outcomes of experiential-education and organizational-development models. Explores the synthesis of the two models in developing corporate adventure programs and services. Lists the contributions that each approach offers to corporate programs. (KS)
Descriptors: Adventure Education, Change Strategies, Corporate Education, Experiential Learning
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Gass, Michael; Gillis, H. L. – Journal of Experiential Education, 1995
A solution-focused therapeutic approach to processing adventure experiences shifts the focus of debriefing sessions from problem to solution, helps clients recognize exceptions to their problem behavior, and sensitizes clients to seeking positive behaviors versus avoiding negative ones. Techniques include clients' rating of their own abilities on…
Descriptors: Adventure Education, Behavior Change, Brief Psychotherapy, Change Strategies
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Porter, Terry – Journal of Experiential Education, 1999
Describes the stages of the transtheoretical model of change, in which the locus of control is with the changer. Compares this to the action model of change widely used in experiential education, and draws upon experiences in adventure therapy to show how using the transtheoretical model in debriefing can make experiential learning more effective.…
Descriptors: Behavior Change, Change Strategies, Counselor Client Relationship, Experiential Learning
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MacArthur, Robert S. – Journal of Experiential Education, 1995
The 1994 Kurt Hahn Award recipient and president of the American Youth Foundation discusses essential elements for personal and systemic change, including creativity (which provides energy and direction), character (which defines who we are), and commitment (which requires accountability), all of which enable individuals and organizations to…
Descriptors: Accountability, Change Agents, Change Strategies, Creativity
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Gass, Michael; And Others – Journal of Experiential Education, 1992
Effective corporate adventure training programs: (1) develop parallel structures between the adventure experience and the workplace (context); (2) consider how the learning will address a company's future needs (continuity); (3) provide learners with valid information and feedback on their actions (consequences); and (4) create physically and…
Descriptors: Adventure Education, Change Strategies, Corporate Education, Experiential Learning