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Raw, Rachael K.; Kountouriotis, Georgios K.; Mon-Williams, Mark; Wilkie, Richard M. – Journal of Experimental Psychology: Human Perception and Performance, 2012
Old age is associated with poorer movement skill, as indexed by reduced speed and accuracy. Nevertheless, reductions in speed and accuracy can also reflect compensation as well as deficit. We used a manual tracing and a driving task to identify generalized spatial and temporal compensations and deficits associated with old age. In Experiment 1,…
Descriptors: Older Adults, Psychomotor Skills, Computer Simulation, Cognitive Processes
Leonhard, Tanja; Fernandez, Susana Ruiz; Ulrich, Rolf; Miller, Jeff – Journal of Experimental Psychology: Human Perception and Performance, 2011
Five psychological refractory period (PRP) experiments were conducted with an especially time-consuming first task (Experiments 1, 3, and 5: mental rotation; Experiments 2 and 4: memory scanning) and with equal emphasis on the first task and on the second (left-right tone judgment). The standard design with varying stimulus onset asynchronies…
Descriptors: Reaction Time, Spatial Ability, Task Analysis, Cognitive Processes
Hermens, Frouke; Scharnowski, Frank; Herzog, Michael H. – Journal of Experimental Psychology: Human Perception and Performance, 2009
To make sense out of a continuously changing visual world, people need to integrate features across space and time. Despite more than a century of research, the mechanisms of features integration are still a matter of debate. To examine how temporal and spatial integration interact, the authors measured the amount of temporal fusion (a measure of…
Descriptors: Cognitive Processes, Spatial Ability, Computer Simulation, Networks
Elder, David M.; Grossberg, Stephen; Mingolla, Ennio – Journal of Experimental Psychology: Human Perception and Performance, 2009
A neural model is developed to explain how humans can approach a goal object on foot while steering around obstacles to avoid collisions in a cluttered environment. The model uses optic flow from a 3-dimensional virtual reality environment to determine the position of objects on the basis of motion discontinuities and computes heading direction,…
Descriptors: Computer Simulation, Eye Movements, Optics, Infants
Wyble, Brad; Bowman, Howard; Nieuwenstein, Mark – Journal of Experimental Psychology: Human Perception and Performance, 2009
The attentional blink (J. E. Raymond, K. L. Shapiro, & K. M. Arnell, 1992) refers to an apparent gap in perception observed when a second target follows a first within several hundred milliseconds. Theoretical and computational work have provided explanations for early sets of blink data, but more recent data have challenged these accounts by…
Descriptors: Visual Stimuli, Short Term Memory, Cognitive Processes, Eye Movements
Droll, Jason A.; Hayhoe, Mary M.; Triesch, Jochen; Sullivan, Brian T. – Journal of Experimental Psychology: Human Perception and Performance, 2005
Attention and working memory limitations set strict limits on visual representations, yet researchers have little appreciation of how these limits constrain the acquisition of information in ongoing visually guided behavior. Subjects performed a brick sorting task in a virtual environment. A change was made to 1 of the features of the brick being…
Descriptors: Visual Learning, Attention, Memory, Visual Stimuli