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Dunn, Paul; Miller, Robert E. – Journal of Information Systems Education, 2022
This teaching case describes the functionality of a system employing IoT sensors to monitor part levels for a fictitious auto parts manufacturer. Data from the sensors are used to populate a centralized database and generate a dashboard for management. The system also generates tiered alerts to notify part runners and managers of pending part…
Descriptors: Database Design, Data Analysis, Manufacturing, Internet
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Schwieger, Dana – Journal of Information Systems Education, 2022
Connecting people with resources is a common activity. However, special situations have unique data needs. Without the appropriate leadership and tools to manage the data, the connections may never take place. This case examines the data needs associated with providing resources and social connections for families having a member with a special…
Descriptors: Databases, Design, Individual Needs, Special Needs Students
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Harris, Ranida B.; Wedel, Thomas L. – Journal of Information Systems Education, 2015
A nationally prominent woman's advocacy organization is featured in this case study. The scenario may be used as a teaching case, an assignment, or a project in systems analysis and design as well as database design classes. Students are required to document the system operations and requirements, apply logical data modeling concepts, and design…
Descriptors: Advocacy, Case Method (Teaching Technique), Womens Studies, Community Organizations
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Thompson, Nik; Toohey, Danny – Journal of Information Systems Education, 2014
This teaching case discusses the analysis of an electronic voting system. The development of the case was motivated by research into information security and management, but as it includes procedural aspects, organizational structure and personnel, it is a suitable basis for all aspects of systems analysis, planning and design tasks. The material…
Descriptors: Voting, Systems Analysis, Undergraduate Study, Case Method (Teaching Technique)
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Dalal, Nikunj – Journal of Information Systems Education, 2012
We describe the use of rapid game prototyping as a pedagogic technique to experientially explore and learn requirements discovery, modeling, and specification in systems analysis and design courses. Students have a natural interest in gaming that transcends age, gender, and background. Rapid digital game creation is used to build computer games…
Descriptors: Teaching Methods, Systems Analysis, Design, Computer Games