Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 3 |
Since 2016 (last 10 years) | 3 |
Since 2006 (last 20 years) | 13 |
Descriptor
Source
Journal of Information… | 13 |
Author
He, Wu | 2 |
Anning-Dorson, Thomas | 1 |
Boateng, Richard | 1 |
Braman, James | 1 |
Butler, Brian S. | 1 |
Dreher, Carl | 1 |
Dreher, Heinz | 1 |
Dreher, Naomi | 1 |
Georgantaki, Stavroula C. | 1 |
Griffiths, Gary | 1 |
He, Yuming | 1 |
More ▼ |
Publication Type
Journal Articles | 13 |
Reports - Research | 7 |
Reports - Descriptive | 4 |
Reports - Evaluative | 2 |
Education Level
Higher Education | 12 |
Postsecondary Education | 11 |
Audience
Teachers | 2 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Ofosu-Ampong, Kingsley; Boateng, Richard; Kolog, Emmanuel A.; Anning-Dorson, Thomas – Journal of Information Systems Education, 2021
With a high attrition rate among students in online learning, educators and researchers have introduced gamified social media learning platforms which allow students to share their experiences, co-create knowledge, and collaboratively learn about computing principles. However, only a few studies have examined learners' motivations, antecedents,…
Descriptors: Student Motivation, Game Based Learning, Social Media, Psychological Needs
He, Wu; Zha, Shenghua; Watson, Silvana; He, Yuming – Journal of Information Systems Education, 2022
It is important to ensure educational equity for students with disabilities in online courses as more courses are taught online during the pandemic. This conceptual paper describes the key barriers for instructors to implement inclusive online classes, particularly technology courses, during the COVID-19 pandemic and suggests specific strategies…
Descriptors: Inclusion, Students with Disabilities, Online Courses, COVID-19
Kaniadakis, Antonios; Padumadasa, Eranjan Udayanga – Journal of Information Systems Education, 2022
Students enrolling to university holding vocational qualifications to study Computer Science and Electronic Engineering struggle to adapt to the requirements of academic life. As a result, they show higher dropout rates and perform less well than the sector-adjusted average. Following a socio-cultural approach, we present a practice-based…
Descriptors: Electronic Learning, College Students, Online Courses, Professional Identity
Isaias, Pedro; Issa, Tomayess; Pena, Nuno – Journal of Information Systems Education, 2014
When developing and working with various types of devices from a supercomputer to an iPod Mini, it is essential to consider the issues of Human Computer Interaction (HCI) and Usability. Developers and designers must incorporate HCI, Usability and user satisfaction in their design plans to ensure that systems are easy to learn, effective,…
Descriptors: Thinking Skills, Information Systems, Skill Development, Units of Study
Mufeti, Tulimevava Kaunapawa; Mbale, Jameson; Suresh, Nalina – Journal of Information Systems Education, 2011
In an effort to encourage the uptake of technology among its academic community, the University of Namibia (UNAM) introduced the Electronic Notes System (ENS) in the year 2010. The ENS was envisaged as a web-based method of distributing lecture notes to students, where the faculty members would upload the teaching materials and the students would…
Descriptors: Interviews, Electronic Equipment, Computer Science, Foreign Countries
He, Wu; Yen, Cherng-Jyh – Journal of Information Systems Education, 2014
More and more information technology (IT) programs are offering distance learning courses to their students. However, to date, there are a very limited number of published articles in the IT education literature that compare how different methods of delivering distance course relate to undergraduate students' learning outcomes in IT software…
Descriptors: Programming, Computer Software, Computer Science Education, Participant Satisfaction
Wagner, Christian; Ip, Rachael K. F. – Journal of Information Systems Education, 2009
Virtual worlds, computer-based simulated environments in which users interact via avatars, provide an opportunity for the highly realistic enactment of real life activities online. Unlike computer games, which have a pre-defined purpose, pay-off structure, and action patterns, virtual worlds can leave many of these elements for users to determine.…
Descriptors: Experiential Learning, Management Information Systems, Student Projects, Assignments
Pollacia, Lissa; McCallister, Terrie – Journal of Information Systems Education, 2009
Quality Matters[TM] (QM) is a set of standards to measure the quality of instruction and design in online or hybrid courses. Adopted by a growing number of institutions nationwide, QM is based on best practices and instructional design research. To meet or exceed QM standards requires that resources and learning activities in an online course…
Descriptors: Academic Standards, Best Practices, Scoring Rubrics, Instructional Design
Robbins, Russell W.; Butler, Brian S. – Journal of Information Systems Education, 2009
Like any infrastructure technology, Virtual World (VW) platforms provide affordances that facilitate some activities and hinder others. Although it is theoretically possible for a VW platform to support all types of activities, designers make choices that lead technologies to be more or less suited for different learning objectives. Virtual World…
Descriptors: Computer Assisted Instruction, Barriers, Educational Objectives, Teaching Methods
Wang, Yuanqiong; Braman, James – Journal of Information Systems Education, 2009
Second Life is a three-dimensional (3D) electronic environment where members can socialize, hold virtual meetings, or conduct economic transactions. Utilizing virtual environments like Second Life is believed to provide educators with a new medium for teaching and information dissemination that bypasses the normal boundaries associated with…
Descriptors: Student Surveys, Learning Motivation, Virtual Classrooms, Learning Experience
Dreher, Carl; Reiners, Torsten; Dreher, Naomi; Dreher, Heinz – Journal of Information Systems Education, 2009
The context of Information Communication Technology (ICT) is changing dramatically. Today, Web 2.0 applications such as Facebook and MySpace are used ubiquitously in the general population, and Virtual Worlds are becoming increasingly popular in business, for example via simulations in Second Life. However the capacity of Virtual Worlds is…
Descriptors: Sociocultural Patterns, Curriculum Design, Student Projects, Student Motivation
Georgantaki, Stavroula C.; Retalis, Symeon D. – Journal of Information Systems Education, 2007
"Object-Oriented Programming" subject is included in the ACM Curriculum Guidelines for Undergraduate and Graduate Degree Programs in Computer Science as well as in Curriculum for K-12 Computer Science. In a few research studies learning problems and difficulties have been recorded, and therefore, specific pedagogical guidelines and…
Descriptors: Computer Science Education, Seminars, Undergraduate Study, Guidelines
Griffiths, Gary; Oates, Briony J.; Lockyer, Mike – Journal of Information Systems Education, 2007
This paper discusses our experiences in moving to student centred learning. It describes the action research approach and the context for the module at Masters level in systems analysis and design. It discusses the learning materials provided as an alternative to lectures, including a book, a set of videos, courseware and a web site. The initial…
Descriptors: Systems Analysis, Action Research, Case Studies, Masters Programs