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Hogan, Mairéad; Young, Karen – Journal of Information Systems Education, 2021
The challenges of designing group assignments in university environments, with the aim of effectively developing teamwork skills, are well documented. It is often assumed that simply placing students in assignment groups will facilitate the development of the task and interpersonal skills necessary for teamwork. However, very often students…
Descriptors: Cooperative Learning, Assignments, Group Activities, Soft Skills
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Croes, Jo-Anne V.; Visser, Melina M. – Journal of Information Systems Education, 2015
The Google Online Marketing Challenge (GOMC) is a global, online student competition sponsored by Google. It is a prime example of an experiential learning activity that includes using real money ($250 sponsored by Google) with a real client. The GOMC has yielded compelling results in student engagement and learning objectives related to the…
Descriptors: Internet, Search Engines, Experiential Learning, Marketing
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Andres, Hayward P.; Shipps, Belinda P. – Journal of Information Systems Education, 2010
This study examines technological, educational/learning, and social affordances associated with the facilitation of project-based learning and problem solving in technology-mediated distributed teams. An empirical interpretive research approach using direct observation is used to interpret, evaluate and rate observable manifested behaviors and…
Descriptors: Student Projects, Active Learning, Interaction, Social Environment