NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 4 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Nikander, Jussi; Helminen, Juha; Korhonen, Ari – Journal of Information Technology Education, 2010
TRAKLA2 is a web-based learning environment for data structures and algorithms. The system delivers automatically assessed algorithm simulation exercises that are solved using a graphical user interface. In this work, we introduce a novel learning environment for spatial data algorithms, SDA-TRAKLA2, which has been implemented on top of the…
Descriptors: Mathematics, Web Based Instruction, Computer Simulation, Data
Peer reviewed Peer reviewed
Direct linkDirect link
Helfert, Markus – Journal of Information Technology Education, 2008
Over the last three decades many universities have offered various programmes related to Information Systems. However, the rapid changes in recent years demand constant evaluation and modification of education programmes. Recent challenges include, for instance, the move towards programmes that are more applied and professionally-orientated. The…
Descriptors: Information Systems, Foreign Countries, Accreditation (Institutions), Engineering Education
Peer reviewed Peer reviewed
Direct linkDirect link
Brewer, Jeffrey; Harriger, Alka; Mendonca, John – Journal of Information Technology Education, 2006
A model curriculum, such as that developed by the ACM/SIGITE Curriculum Committee (2005), has two important functions. First, it provides a base structure for newly developing programs that can use it as a platform for articulating a curriculum. Second, it offers an existing curriculum framework that can be used for validation by existing…
Descriptors: Curriculum Development, Curriculum Design, Information Technology, Educational Environment
Peer reviewed Peer reviewed
Direct linkDirect link
Connolly, Thomas; Stanfield, Mark – Journal of Information Technology Education, 2006
The contributions of this research center on two major areas: delineation of a new model of distance education in which the authors identify three generations of eLearning; and examination of how eLearning and games-based eLearning technologies can be used to enrich the Information Systems (IS) learning experiences of students with different…
Descriptors: Higher Education, Educational Technology, Learning Experience, Teaching Methods