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Fominykh, Mikhail; Leong, Peter; Cartwright, Brenda – Journal of Interactive Learning Research, 2018
In this paper, we explore role-playing and experiential learning approaches applied in an immersive virtual environment for a professional counseling distance course. Training professional counselors requires practice and therefore possesses a challenge for the distant education. Although both counseling professionals' codes of ethics provide…
Descriptors: Role Playing, Experiential Learning, Counselor Training, Distance Education
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Warren, Scott; Dondlinger, Mary Jo; Stein, Richard; Barab, Sasha – Journal of Interactive Learning Research, 2009
This article examines the qualitative findings from a mixed-methods comparison study of the use of an online multi-user virtual environment called Anytown which supplemented face-to-face writing instruction in a fourth grade classroom to determine implications for the design of such environments and the reported impact of this design on students…
Descriptors: Feedback (Response), Descriptive Writing, Educational Games, Virtual Classrooms
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Masters, Jessica; Madhyastha, Tara; Shakouri, Ali – Journal of Interactive Learning Research, 2008
ExplaNet is a web-based, anonymous, asynchronous explanation-sharing network. Instructors post questions to the network and students submit explanatory answers. Students then view and rank the explanations submitted by their peers before optionally resubmitting a final and revised answer. Three classroom evaluations of ExplaNet showed that by…
Descriptors: Student Attitudes, Student Characteristics, Use Studies, Instructional Effectiveness
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Aegerter-Wilmsen, Tinri; Hartog, Rob; Bisseling, Ton – Journal of Interactive Learning Research, 2003
An important learning goal of a molecular biology curriculum is the attainment of a certain competence level in experimental design. Currently, undergraduate students are confronted with experimental approaches in textbooks, lectures and laboratory courses. However, most students do not reach a satisfactory level of competence in the designing of…
Descriptors: Undergraduate Students, Science Process Skills, Molecular Biology, Internet