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Len Annetta; Crisianee Berry; Mark Newton – Journal of Interactive Learning Research, 2025
In 2013, the Next Generation Science Standards tasked science teachers to include more engineering processes in their instruction. Design thinking is one way this has been accomplished over the last decade, but other engineering characteristics might have an influence on how learners thinking through the design process. Using a pretest-posttest,…
Descriptors: Spatial Ability, Self Concept, Educational Games, Design
A Comparison of Text-with-Images and Video-Based Instructional Guidance in an Educational Video Game
Pedersen, Susan; Oren, Mehmet; Butler-Purry, Karen – Journal of Interactive Learning Research, 2020
The effectiveness of educational games is contingent upon players staying engaged. When players become stuck, the availability of in-game instructional guidance can help them to overcome obstacles and continue to progress. In this study, we examined the impact of different formats for instructional assets designed to support learners as they play…
Descriptors: Educational Games, Video Games, Game Based Learning, Autoinstructional Aids
Elements of Collaborative Discussion and Shared Problem Solving in a Voice-Enhanced Multiplayer Game
Bluemink, Johanna; Jarvela, Sanna – Journal of Interactive Learning Research, 2011
This study focuses on investigating the nature of small-group collaborative interaction in a voice-enhanced multiplayer game called "eScape". The aim was to analyse the elements of groups' collaborative discussion and to explore the nature of the players' shared problem solving activity during the solution critical moments in the game. The data…
Descriptors: College Students, Interaction Process Analysis, Computer Mediated Communication, Computer Simulation

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