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Stacey Mitchell; Jinsil Seo; Laurie Charles; Elizabeth Wells-Beede – Journal of Interactive Learning Research, 2023
A global health issue, sexual assault affects individuals of all ages, genders, and socioeconomic status. Forensic nurses, particularly sexual assault nurse examiners (SANE), deliver trauma-informed, patient-centered health care. Providing care to persons who experience sexual violence requires mastery of numerous psychomotor skills, many of which…
Descriptors: Sexual Abuse, Computer Simulation, Nursing Education, Violence
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Insook Han; Timothy Patterson; Hyangeun Ji; Joseph Eisman – Journal of Interactive Learning Research, 2024
This study explored the use of immersive virtual reality enhancing university students' presence and empathy in relation to their immersive tendencies. With a first-person narrative delivered through a head-mounted display, a high-immersion virtual reality (VR) was expected to provide engaging embodied experiences, impacting the way students…
Descriptors: Computer Simulation, Empathy, Experiential Learning, Visual Aids
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Adam Carreon; Caitlin Criss; Samantha Goldman – Journal of Interactive Learning Research, 2024
This alternating treatment design single case study investigated the effects of email-based performance feedback (PF) and immersive video within virtual reality (IVVR) on two preservice teachers' use of behavior-specific praise (BSP). Both participants demonstrated increased BSP rates following both intervention conditions. Findings suggest that…
Descriptors: Preservice Teachers, Coaching (Performance), Positive Reinforcement, Computer Simulation
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Lynn Long; Avgoustos Tsinakos – Journal of Interactive Learning Research, 2025
Development of effective oral presentation skills is an essential component of entrepreneurship education, but class size and time constraints can limit opportunities to practice and receive quality feedback. Immersive virtual reality can provide time- and place-independent opportunities to hone presentation skills in diverse settings with…
Descriptors: Computer Simulation, Computer Uses in Education, Public Speaking, Skill Development
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Martonia Gaskill; Paul Dye – Journal of Interactive Learning Research, 2024
The pursuit of improved patient outcomes through the evolution in medical education is ongoing. Traditional, didactic learning methods are still utilized as a primary modality throughout medical learning (Newman & Lattouf, 2020). To address deficits in understanding and retention of learning material, experiential learning methods are…
Descriptors: Computer Simulation, Online Courses, Blended Learning, Educational Technology
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Kist, William; Morgan, Kate – Journal of Interactive Learning Research, 2017
This article examines what that immersion in virtual worlds has looked like for Jason (a pseudonym), a 21-year-old person diagnosed on the autism spectrum who has participated in virtual games since he was 12. Over the four years we have followed Jason, what has been noticeable is not only the increasing communication skills he has demonstrated,…
Descriptors: Autism, Computer Mediated Communication, Computer Simulation, Pervasive Developmental Disorders
Hopper, Susan B. – Journal of Interactive Learning Research, 2018
simSchool is a game-based, virtual, and interactive tool that allows pre-service teachers to acquire new skills while constructing knowledge through experimentation with learning situations. Pre-service teachers develop know-how--or heuristic knowledge--through repeated practice in the "Personality Plus Higher-Order Thinking" module to…
Descriptors: Preservice Teachers, Preservice Teacher Education, Computer Simulation, Simulated Environment
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Stoilescu, Dorian – Journal of Interactive Learning Research, 2013
Instructional simulation had major difficulties in the past for offering limited possibilities in practice and learning. This article proposes a link between instructional simulation and Web 2.0 technologies. More exactly, I present the design of the Virtual Olympic Games Framework (VOGF), as a significant demonstration of how interactivity in…
Descriptors: Athletics, Computer Simulation, Educational Technology, Skill Development