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Bowman-Perrott, Lisa; Burke, Mack D.; Zaini, Samar; Zhang, Nan; Vannest, Kimberly – Journal of Positive Behavior Interventions, 2016
The Good Behavior Game (GBG) is a classroom management strategy that uses an interdependent group-oriented contingency to promote prosocial behavior and decrease problem behavior. This meta-analysis synthesized single-case research (SCR) on the GBG across 21 studies, representing 1,580 students in pre-kindergarten through Grade 12. The TauU effect…
Descriptors: Educational Games, Classroom Techniques, Prosocial Behavior, Behavior Problems
Schneider, Naomi; Goldstein, Howard – Journal of Positive Behavior Interventions, 2010
The current study investigated the effects of Social Stories written according to Gray's specifications on on-task behavior in inclusive classroom settings in three children with autism. Using a multiple-baseline design across participants, modest improvements in on-task behavior were associated with implementation of an auditory-visual Social…
Descriptors: Intervention, Autism, Behavior Modification, Story Telling