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Fallon, Lindsay M.; Marcotte, Amanda M.; Ferron, John M. – Journal of Positive Behavior Interventions, 2020
The impact of the Good Behavior Game (GBG) on students' classroom behavior has been studied for 50 years. What is less established is the impact of the GBG on students' academic progress. With emerging research in curriculum-based measurement for written expression (WE-CBM), it may be possible to observe changes in students' writing output while…
Descriptors: Educational Games, Student Behavior, Curriculum Based Assessment, Elementary School Students
Wendy M. Reinke; Melissa Stormont; Keith C. Herman; Sean Wachsmuth; Lori Newcomer – Journal of Positive Behavior Interventions, 2015
Schools are increasingly using multi-tiered prevention models to address the academic and behavior needs of students. The foundation of these models is the implementation of universal, or Tier 1, practices designed to support the academic and behavioral needs of the vast majority of students. To support teachers in the use of effective Tier 1…
Descriptors: Student Behavior, Behavior Problems, Behavior Modification, Intervention