Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 2 |
Since 2006 (last 20 years) | 7 |
Descriptor
Source
Journal of Research on… | 8 |
Author
Anderson, Donald G. | 1 |
Biderman, M. | 1 |
Bindman, Samantha W. | 1 |
Brunvand, Stein | 1 |
Castaneda, Lisa M. | 1 |
De La Paz, Susan | 1 |
Divanji, Riddhi A. | 1 |
Doria, N. | 1 |
Duran, Mesut | 1 |
Ellsworth, Justin | 1 |
Ertmer, Peggy A. | 1 |
More ▼ |
Publication Type
Journal Articles | 8 |
Reports - Research | 7 |
Reports - Descriptive | 2 |
Education Level
Elementary Secondary Education | 3 |
Higher Education | 2 |
Postsecondary Education | 2 |
Adult Education | 1 |
Elementary Education | 1 |
Grade 8 | 1 |
High Schools | 1 |
Middle Schools | 1 |
Secondary Education | 1 |
Audience
Location
Canada | 2 |
California | 1 |
Michigan | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Castaneda, Lisa M.; Bindman, Samantha W.; Divanji, Riddhi A. – Journal of Research on Technology in Education, 2023
Teachers consider learning goals as they implement new technologies like Virtual Reality in the classroom, but may overlook or struggle with verifying whether new learning actually occurred. We interviewed six US high school teachers and surveyed 277 of their students to understand the pedagogical implications and challenges of coordinating…
Descriptors: Evaluation Methods, Computer Simulation, Technology Uses in Education, High School Teachers
Spencer, R.; Sinno, J.; Hatfield, K.; Biderman, M.; Doria, N.; Numer, M. – Journal of Research on Technology in Education, 2020
Evidence suggests that the use of educational technologies may promote positive learning environments and contribute to students' success. The following mixed methods study examined the impact of Top Hat in a blended learning environment on undergraduate students' sense of belongingness, engagement, and self-confidence in a Canadian post-secondary…
Descriptors: Undergraduate Students, Sense of Community, Learner Engagement, Self Efficacy
Duran, Mesut; Brunvand, Stein; Ellsworth, Justin; Sendag, Serkan – Journal of Research on Technology in Education, 2012
This study reports on a district-wide research-based professional development (PD) that included 207 teachers and administrators. Data were collected from pre/post surveys, content analysis of the participants' wiki pages, and a follow-up questionnaire. Findings indicate that participants significantly improved their foundational and technical…
Descriptors: Program Effectiveness, Content Analysis, Internet, School Districts
Lovell, Meridith; Phillips, Linda – Journal of Research on Technology in Education, 2009
This article reports the results of a systematic and comprehensive evaluation of the suitability of 13 commercially available, authorized software programs for teaching reading and writing in the primary grades. These programs were assessed on interface design, content, instructional design, whether manufacturers' educational claims were supported…
Descriptors: Feedback (Response), Student Needs, Computer Software, Reading Instruction
Hernandez-Ramos, Pedro; De La Paz, Susan – Journal of Research on Technology in Education, 2009
This article describes a study in which eighth grade students in one school learned to create multimedia mini-documentaries in a six-week history unit on early 19th-century U.S. history. The authors examined content knowledge tests, group projects, and attitude and opinion surveys to determine relative benefits for students who participated in a…
Descriptors: Student Projects, Active Learning, Documentaries, Grade 8
Gros, Begona – Journal of Research on Technology in Education, 2007
In recent years, electronic games have assumed an important place in the lives of children and adolescents. Children acquire digital literacy informally, through play, and neither schools nor other educational institutions take sufficient account of this important aspect. We consider that multimedia design for training and education should combine…
Descriptors: Educational Technology, Educational Games, Educational Environment, Computer Software Evaluation
Lee, Yekyung; Ertmer, Peggy A. – Journal of Research on Technology in Education, 2006
This study investigated the effect of group discussions and question prompts on students' vicarious learning experiences. Vicarious experiences were delivered to 65 preservice teachers via VisionQuest, a Web site that provided examples of successful technology integration. A 2x2 factorial research design employed group discussions and question…
Descriptors: Educational Technology, Technology Integration, Self Efficacy, Preservice Teachers

Falba, Christy J.; Grove, Karen J.; Anderson, Donald G.; Putney, LeAnn G. – Journal of Research on Technology in Education, 2001
Describes the benefits of providing laptop computers to elementary teachers. Analysis revealed two broad categories of beneficial uses of laptops: individual use benefits and group use benefits, and findings indicated that access to laptops at school and at home positively affected the teachers' technology use. (AEF)
Descriptors: Access to Computers, Computer Uses in Education, Educational Technology, Elementary Schools