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Showing 1 to 15 of 68 results Save | Export
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Mark H. Newton; Len A. Annetta; Denise M. Bressler – Journal of Science Education and Technology, 2024
This exploratory study uses epistemic network analysis (ENA) to examine the use of extended reality (XR) technologies embedded in post-secondary classes, one in a traditional setting and the other a place-based setting, to examine climate change while utilizing a socioscientific issues (SSI) approach. One group used a virtual reality (VR)…
Descriptors: Postsecondary Education, Climate, Physical Environment, Computer Simulation
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Sun, Jerry Chih-Yuan; Ye, Syuan-Ling; Yu, Shih-Jou; Chiu, Thomas K. F. – Journal of Science Education and Technology, 2023
This study investigates the effect of incorporating different learning materials (paper textbooks, wearable AR material, and wearable hybrid AR/VR material) in a physics laboratory education on the situational interest, engagement, and learning performance of high school students. The study utilized a quasi-experimental research design. The…
Descriptors: Assistive Technology, Computer Simulation, Instructional Materials, Educational Technology
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Hemraj Ramsurrun; Roushdat Elaheebocus; Aatish Chiniah – Journal of Science Education and Technology, 2024
Informal science activities occurring at various non-traditional learning sites present a pivotal model for involving youths in the science learning process. The dynamic landscape of emerging technologies has prompted the exploration of innovative methodologies to bolster and refine informal science education. However, the expanse of this field…
Descriptors: Educational Technology, Technology Uses in Education, Learning, Extracurricular Activities
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Chou, Ren-Jye; Liang, Chih-Ping; Huang, Li-yu; She, Hsiao-Ching – Journal of Science Education and Technology, 2022
This study compared the effectiveness of online skeuomorphic physics inquiry-based learning with and without simulation on 8th-grade students' performance of scientific inquiry involving the spring unit. Two classes (58 students) were assigned to the online skeuomorphic physics inquiry-based learning with simulation, and two classes (59 students)…
Descriptors: Physics, Science Instruction, Inquiry, Grade 8
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Abdinejad, Maryam; Talaie, Borzu; Qorbani, Hossain S.; Dalili, Shadi – Journal of Science Education and Technology, 2021
Visualizing molecular conformations and complex compound structures and chemical transformations in 3D is one of the most difficult tasks for undergraduate chemistry students. Modern computational technologies have revolutionized every aspect of our lives, including education. As a result, many researchers and educators are working on enhancing…
Descriptors: Visualization, Molecular Structure, Educational Technology, Technology Uses in Education
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Reeves, Shalaunda M.; Crippen, Kent J. – Journal of Science Education and Technology, 2021
Current technology has the capacity for affording a virtual experience that challenges the notion of a teaching laboratory for undergraduate science and engineering students. Though the potential of virtual laboratories (V-Labs) has been extolled and investigated in a number of areas, this research has not been synthesized for the context of…
Descriptors: Science Instruction, College Science, Undergraduate Study, Engineering Education
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Tsivitanidou, Olia E.; Georgiou, Yiannis; Ioannou, Andri – Journal of Science Education and Technology, 2021
The integration of immersive virtual reality (VR) in authentic science classrooms can result in a totally new learning experience for the students. However, the effect of such a learning experience on students' conceptual learning gains and their perceptions of the experience, while considering students' pre-existing science- and digital…
Descriptors: Learning Experience, Inquiry, Active Learning, Physics
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Jamie N. Mikeska; Pamela S. Lottero-Perdue; Devon Kinsey – Journal of Science Education and Technology, 2024
Using videos as tools for reflection has a strong grounding in the research literature. Traditionally, these videos provide representations of K-12 students interacting with one another and their teacher during small or whole group instruction and come from teachers' own or their peers' classrooms. More recently, online simulated classrooms have…
Descriptors: Video Technology, Program Effectiveness, Self Evaluation (Individuals), Persuasive Discourse
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Qianwen Song; Jiafeng Zhang; Hongsheng Wang; Zhan Zhang; Qing Zhou – Journal of Science Education and Technology, 2024
The multiple benefits of virtual experiments applied to science education depend heavily on science teachers' intentions to use them. The inducing mechanism is a process that combines different conditions of multiple factors. From the perspective of overall configuration, this study used the fuzzy-set qualitative comparative analysis (fsQCA)…
Descriptors: Foreign Countries, Science Teachers, Science Instruction, Science Experiments
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Gnidovec, Tanja; Žemlja, Mojca; Dolenec, Andreja; Torkar, Gregor – Journal of Science Education and Technology, 2020
Learning the basics of human anatomy is challenging for schoolchildren due to its three-dimensional nature and complexity as a system. This study created educational materials for learning about and teaching the human circulatory system based on augmented reality (AR) technology and a structure-behavior-function (SBF) model, including 2D/3D…
Descriptors: Computer Simulation, Anatomy, Human Body, Teaching Methods
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Bose, Lakshmi S.; Humphreys, Steven – Journal of Science Education and Technology, 2022
In this paper, the effectiveness of training faculty in laboratory teaching (the teaching of science in a laboratory setting using experiments and similar exercises) through the use of Information and Communications Technology (ICT)--virtual technologies for faculties in institutions of higher education in the Indian state of Kerala--was evaluated…
Descriptors: Foreign Countries, Science Education, Science Laboratories, Science Experiments
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Uz-Bilgin, Cigdem; Thompson, Meredith; Anteneh, Melat – Journal of Science Education and Technology, 2020
This study examines how different roles and background knowledge transform players' dyadic conversations into spatial dialogues in a virtual cellular biology game. Cellverse is a collaborative virtual reality (VR) game designed to teach cell biology. Players work in pairs, assuming the role of either a Navigator, with reference material and a…
Descriptors: Cytology, Biology, Educational Technology, Technology Uses in Education
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Alstein, Paul; Krijtenburg-Lewerissa, Kim; van Joolingen, Wouter R. – Journal of Science Education and Technology, 2023
This article describes the design and evaluation of a simulation environment for special relativity (SR) education at the secondary level. In recent years, SR has become increasingly popular in secondary school curricula worldwide. Because the key concepts in SR are very remote from everyday experience, they are difficult for students to learn.…
Descriptors: Science Education, Secondary School Science, Scientific Concepts, Concept Formation
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Guzmán, José Luis; Joseph, Babu – Journal of Science Education and Technology, 2021
Virtual labs have proven to be very versatile and valuable for providing realistic experience for students in STE (Science, Technology, and Engineering) fields. As we progress from delivery of instructional material from classroom to the Internet, there is need to develop laboratory exercises to supplement the theoretical lessons. A Web-based…
Descriptors: Computer Simulation, Science Laboratories, Metabolism, Internet
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Seok-Hyun Ga; Hyun-Jung Cha; Hye-Gyoung Yoon – Journal of Science Education and Technology, 2025
Virtual reality (VR) and augmented reality (AR) are revolutionary technologies extensively used in science education. However, there has been insufficient discussion of teachers' expertise in using VR/AR. This study explored how pre-service teachers use VR/AR technology in science education based on the technological pedagogical and content…
Descriptors: Elementary School Teachers, Preservice Teachers, Technological Literacy, Pedagogical Content Knowledge
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