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Squire, Kurt D.; Jan, Mingfong – Journal of Science Education and Technology, 2007
While the knowledge economy has reshaped the world, schools lag behind in producing appropriate learning for this social change. Science education needs to prepare students for a future world in which multiple representations are the norm and adults are required to "think like scientists." Location-based augmented reality games offer an…
Descriptors: Persuasive Discourse, Role Playing, Social Change, Physical Environment