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Daniel Laumann; Paul Schlummer; Adrian Abazi; Rasmus Borkamp; Jonas Lauströer; Wolfram Pernice; Carsten Schuck; Reinhard Schulz-Schaeffer; Stefan Heusler – Journal of Science Education and Technology, 2024
For nearly two decades, augmented reality (AR) has found diverse applications in education, particularly in science education, where its efficacy has been supported by relevant theories and many empirical studies. However, previous studies have revealed the following research deficit: While AR technology appears to influence learning-related…
Descriptors: Computer Simulation, Physics, Science Laboratories, Science Experiments
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Cai, Su; Liu, Zifeng; Liu, Changhao; Zhou, Haitao; Li, Jiangxu – Journal of Science Education and Technology, 2022
This study aims to explore the impact of an augmented reality (AR) scientific inquiry tool based on a brain-computer interface (BCI) on students' scientific performance, flow experience, self-efficacy, and cognitive load of primary school students. The BCI-based AR inquiring tool provides real-time attention feedback to students' activities in an…
Descriptors: Elementary School Students, Elementary School Science, Science Instruction, Computer Simulation
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Elford, Daniel; Lancaster, Simon J.; Jones, Garth A. – Journal of Science Education and Technology, 2022
Augmented reality (AR) has the capacity to afford a virtual experience that obviates the reliance on using two-dimensional representations of 3D molecules for teaching stereochemistry to undergraduate students. Using a combination of quantitative instruments and qualitative surveys/interviews, this study explored the relationships between…
Descriptors: Computer Simulation, Simulated Environment, Science Instruction, Chemistry
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Kim, Seunghyun; Heo, Ryoun; Chung, Yeonji; Kim, Jung Min; Kwon, Michelle P.; Seo, Sung Chul; Park, Gil-Hong; Kim, Meyoung-Kon – Journal of Science Education and Technology, 2019
A major goal of education is to help students retain as much meaningful information as possible for long periods of time. The learning process by which students acquire new knowledge and behaviors is closely related to memory, which is the core of cognition. In a previous study, we developed virtual reality visualization model (VRVM) that can be…
Descriptors: Computer Simulation, Metabolism, Biochemistry, Learning Processes
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Hackett, Matthew; Proctor, Michael – Journal of Science Education and Technology, 2016
Anatomy is a foundational component of biological sciences and medical education and is important for a variety of clinical tasks. To augment current curriculum and improve students' spatial knowledge of anatomy, many educators, anatomists, and researchers use three-dimensional (3D) visualization technologies. This article reviews 3D display…
Descriptors: Science Education, Anatomy, Spatial Ability, Visualization