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Strawhacker, Amanda; Verish, Clarissa; Shaer, Orit; Bers, Marina – Journal of Science Education and Technology, 2020
Bioengineering represents an interdisciplinary field with the potential to engage young learners in science inquiry and engineering design in the context of real-world challenges. Although children encounter bioengineered products and solutions in their everyday lives, they are not introduced to bioengineering until much later in school, after…
Descriptors: Genetics, Science Instruction, Inquiry, STEM Education
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Wu, Jue; Atit, Kinnari; Ramey, Kay E.; Flanagan-Hall, Grace Ann; Vondracek, Mark; Jona, Kemi; Uttal, David H. – Journal of Science Education and Technology, 2021
Involving students in the co-design of educational curricula and practices can benefit both students and teachers. Students who participate in co-design may show better learning or increased agency or engagement. In the present study, we investigated what kind of science knowledge or practices can be learned by student co-designers while engaging…
Descriptors: Curriculum Design, Student Participation, High School Students, Technology Uses in Education
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Bledsoe, Karen E.; Flick, Lawrence – Journal of Science Education and Technology, 2012
This phenomenographic study documented changes in student-held electrical concepts the development of meaningful learning among students with both low and high prior knowledge within a problem-based learning (PBL) undergraduate electrical engineering course. This paper reports on four subjects: two with high prior knowledge and two with low prior…
Descriptors: Concept Mapping, Problem Based Learning, Prior Learning, Problem Solving
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Joiner, Richard; Iacovides, Jo; Owen, Martin; Gavin, Carl; Clibbery, Stephen; Darling, Jos; Drew, Ben – Journal of Science Education and Technology, 2011
The aim of this paper was to explore whether there is a gender difference in the beneficial effects of Racing Academy, which is a video game used to support undergraduate students learning of Mechanical Engineering. One hundred and thirty-eight undergraduate students (15 females and 123 males) participated in the study. The students completed a…
Descriptors: Undergraduate Students, Video Games, Females, Motivation
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Frezzo, Dennis C.; Behrens, John T.; Mislevy, Robert J. – Journal of Science Education and Technology, 2010
Simulation environments make it possible for science and engineering students to learn to interact with complex systems. Putting these capabilities to effective use for learning, and assessing learning, requires more than a simulation environment alone. It requires a conceptual framework for the knowledge, skills, and ways of thinking that are…
Descriptors: Computer Simulation, Computer Networks, Educational Environment, Models
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Apedoe, Xornam S.; Reynolds, Birdy; Ellefson, Michelle R.; Schunn, Christian D. – Journal of Science Education and Technology, 2008
Infusing engineering design projects in K-12 settings can promote interest and attract a wide range of students to engineering careers. However, the current climate of high-stakes testing and accountability to standards leaves little room to incorporate engineering design into K-12 classrooms. We argue that design-based learning, the combination…
Descriptors: Design, Chemistry, Heat, Engineering
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Beyers, Ronald Noel – Journal of Science Education and Technology, 2010
This paper will report on a case study that was conducted involving Grade 10 learners who were exposed to a high-tech rapid-prototyping environment of a Fabrication Laboratory as part of a FabKids experience. This project must be viewed in the context of a global shortage of key skills placing a higher priority on the initiation and development of…
Descriptors: Constructivism (Learning), Creativity, Innovation, Grade 10
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Bers, Marina U.; Portsmore, Merredith – Journal of Science Education and Technology, 2005
This paper presents an innovative approach to introducing pre-service early childhood teachers to math, science and technology education. The approach involves the creation of partnerships between pre-service early childhood and engineering students to conceive, develop, implement and evaluate curriculum in the area of math, science and technology…
Descriptors: Mathematics Instruction, Technology Education, Robotics, Design
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Loston, Adena Williams; Steffen, Peggy L.; McGee, Steven – Journal of Science Education and Technology, 2005
This article addresses how NASA uses inquiry in the classroom so that students can see learning in a whole new light. The goal is to increase scientific literacy among Americans and to entice a greater number of students to pursue careers in science, technology, engineering and mathematics. Although NASA offers a diverse array of programs that…
Descriptors: Aerospace Education, Classroom Techniques, Inquiry, Scientific Literacy
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Tate, Erika D.; Linn, Marcia C. – Journal of Science Education and Technology, 2005
This study seeks to understand the experiences of women of color engineering students who persist and identify some of the dilemmas they face. Evidence emerged that students formulate multiple identities to help them persist in their engineering programs. We assess the role that identity plays in the experiences of STEM (science, technology,…
Descriptors: Racial Identification, Females, Engineering, College Students
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Pek, Peng-Kiat – Journal of Science Education and Technology, 1996
Discusses the use of computer-aided instruction (CAI) packages in promoting active student learning. Describes the development of a CAI package that highlights discussion of real engineering cases and students' ability to transfer knowledge to new engineering problems. Concludes that the students' problem-solving skills can be improved with the…
Descriptors: Computer Assisted Instruction, Computer Uses in Education, Educational Strategies, Educational Technology