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Squire, Kurt D.; Jan, Mingfong – Journal of Science Education and Technology, 2007
While the knowledge economy has reshaped the world, schools lag behind in producing appropriate learning for this social change. Science education needs to prepare students for a future world in which multiple representations are the norm and adults are required to "think like scientists." Location-based augmented reality games offer an…
Descriptors: Persuasive Discourse, Role Playing, Social Change, Physical Environment
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Apedoe, Xornam S.; Reeves, Thomas C. – Journal of Science Education and Technology, 2006
The purpose of this paper is twofold: to describe robust rationales for integrating inquiry-based learning into undergraduate science education, and to propose that digital libraries are potentially powerful technological tools that can support inquiry-based learning goals in undergraduate science courses. Overviews of constructivism and situated…
Descriptors: Inquiry, Electronic Libraries, Undergraduate Study, Constructivism (Learning)
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Gobert, Janice D.; Pallant, Amy – Journal of Science Education and Technology, 2004
A curriculum unit for middle school Earth Science called "What's on Your Plate?" was designed. The unit was implemented in several middle and high school classrooms in California and Massachusetts. In the first implementation, the total number of students who participated was 1100. The unit was designed with two main pedagogical…
Descriptors: Middle School Students, Epistemology, Models, Earth Science