Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 2 |
Since 2006 (last 20 years) | 3 |
Descriptor
Source
Journal of Science Education… | 3 |
Author
Anderson, Janice L. | 1 |
Barnett, Mike | 1 |
Bush, Drew | 1 |
Chandler, Mark | 1 |
Morales, Marie Paz E. | 1 |
Seiler, Gale | 1 |
Sieber, Renee | 1 |
Publication Type
Journal Articles | 3 |
Reports - Research | 3 |
Education Level
Junior High Schools | 1 |
Middle Schools | 1 |
Secondary Education | 1 |
Audience
Location
Canada (Montreal) | 1 |
Philippines | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Bush, Drew; Sieber, Renee; Seiler, Gale; Chandler, Mark – Journal of Science Education and Technology, 2018
This study with 79 students in Montreal, Quebec, compared the educational use of a National Aeronautics and Space Administration (NASA) global climate model (GCM) to climate education technologies developed for classroom use that included simpler interfaces and processes. The goal was to show how differing climate education technologies succeed…
Descriptors: Foreign Countries, Climate, Environmental Education, Ecology
Morales, Marie Paz E. – Journal of Science Education and Technology, 2016
"Culture," a set of principles that trace and familiarize human beings within their existential realities, may provide an invisible lens through which reality could be discerned. Critically explored in this study is how culture- and language-sensitive curriculum materials in physics improve Pangasinan learners' attitude toward science.…
Descriptors: Science and Society, Cultural Influences, Physics, Scientific Attitudes
Anderson, Janice L.; Barnett, Mike – Journal of Science Education and Technology, 2013
The purpose of this work is to share our findings in using video gaming technology to facilitate the understanding of basic electromagnetism with middle school students. To this end, we explored the impact of using a game called "Supercharged!" on middle school students' understanding of electromagnetic concepts compared to students…
Descriptors: Video Games, Video Technology, Teaching Methods, Science Instruction