Publication Date
In 2025 | 0 |
Since 2024 | 1 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 1 |
Since 2006 (last 20 years) | 1 |
Descriptor
Cognitive Processes | 1 |
College Science | 1 |
College Students | 1 |
Computer Simulation | 1 |
Difficulty Level | 1 |
Laboratory Experiments | 1 |
Optics | 1 |
Physics | 1 |
Science Achievement | 1 |
Science Experiments | 1 |
Science Laboratories | 1 |
More ▼ |
Source
Journal of Science Education… | 1 |
Author
Adrian Abazi | 1 |
Carsten Schuck | 1 |
Daniel Laumann | 1 |
Jonas Lauströer | 1 |
Paul Schlummer | 1 |
Rasmus Borkamp | 1 |
Reinhard Schulz-Schaeffer | 1 |
Stefan Heusler | 1 |
Wolfram Pernice | 1 |
Publication Type
Journal Articles | 1 |
Reports - Research | 1 |
Education Level
Higher Education | 1 |
Postsecondary Education | 1 |
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Daniel Laumann; Paul Schlummer; Adrian Abazi; Rasmus Borkamp; Jonas Lauströer; Wolfram Pernice; Carsten Schuck; Reinhard Schulz-Schaeffer; Stefan Heusler – Journal of Science Education and Technology, 2024
For nearly two decades, augmented reality (AR) has found diverse applications in education, particularly in science education, where its efficacy has been supported by relevant theories and many empirical studies. However, previous studies have revealed the following research deficit: While AR technology appears to influence learning-related…
Descriptors: Computer Simulation, Physics, Science Laboratories, Science Experiments