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Leonard, Jacqueline; Buss, Alan; Gamboa, Ruben; Mitchell, Monica; Fashola, Olatokunbo S.; Hubert, Tarcia; Almughyirah, Sultan – Journal of Science Education and Technology, 2016
This paper describes the findings of a pilot study that used robotics and game design to develop middle school students' computational thinking strategies. One hundred and twenty-four students engaged in LEGO® EV3 robotics and created games using Scalable Game Design software. The results of the study revealed students' pre-post self-efficacy…
Descriptors: Robotics, Design, Self Efficacy, Student Attitudes
Varma, Keisha – Journal of Science Education and Technology, 2014
Researchers from multiple perspectives have shown that young students can engage in the scientific reasoning involved in science experimentation. However, there is little research on how well these young students learn in inquiry-based learning environments that focus on using scientific experimentation strategies to learn new scientific…
Descriptors: Inquiry, Science Instruction, Science Experiments, Thermodynamics
Perez-Marin, Diana; Pascual-Nieto, Ismael – Journal of Science Education and Technology, 2012
Students tend to procrastinate. In particular, Computer Science students tend to reduce the number of hours devoted to study concepts after class. In this paper, a case study on the use of Blended Learning to encourage Computer Science students to study is described. Furthermore, an experiment in which the reaction of 131 Computer Science…
Descriptors: Blended Learning, Scoring, Computer Science, Study Habits
Golick, Douglas A.; Heng-Moss, Tiffany M.; Steckelberg, Allen L.; Brooks, David. W.; Higley, Leon G.; Fowler, David – Journal of Science Education and Technology, 2013
The purpose of the study was to determine whether undergraduate students receiving web-based instruction based on traditional, key character, or classification instruction differed in their performance of insect identification tasks. All groups showed a significant improvement in insect identifications on pre- and post-two-dimensional picture…
Descriptors: Science Instruction, College Science, Undergraduate Students, Web Based Instruction
Akpinar, Ercan – Journal of Science Education and Technology, 2014
This study investigates the effects of using interactive computer animations based on predict-observe-explain (POE) as a presentation tool on primary school students' understanding of the static electricity concepts. A quasi-experimental pre-test/post-test control group design was utilized in this study. The experiment group consisted of 30…
Descriptors: Animation, Elementary School Science, Computer Uses in Education, Elementary School Students
Oviatt, Sharon L.; Cohen, Adrienne O. – Journal of Science Education and Technology, 2010
From a theoretical viewpoint, educational interfaces that facilitate communicative actions involving representations central to a domain can maximize students' effort associated with constructing new schemas. In addition, interfaces that minimize working memory demands due to the interface per se, for example by mimicking existing non-digital work…
Descriptors: Problem Solving, Short Term Memory, Science Education, Computer Interfaces
Yang, Kun-Yuan; Heh, Jia-Sheng – Journal of Science Education and Technology, 2007
The purpose of this study was to investigate and compare the impact of Internet Virtual Physics Laboratory (IVPL) instruction with traditional laboratory instruction in physics academic achievement, performance of science process skills, and computer attitudes of tenth grade students. One-hundred and fifty students from four classes at one private…
Descriptors: Internet, Science Instruction, Conventional Instruction, Computer Attitudes
Buckley, Barbara C.; Gobert, Janice D.; Kindfield, Ann C. H.; Horwitz, Paul; Tinker, Robert F.; Gerlits, Bobbi; Wilensky, Uri; Dede, Chris; Willett, John – Journal of Science Education and Technology, 2004
This paper describes part of a project called Modeling Across the Curriculum which is a large-scale research study in 15 schools across the United States. The specific data presented and discussed here in this paper is based on BioLogica, a hypermodel, interactive environment for learning genetics, which was implemented in multiple classes in…
Descriptors: Genetics, Field Tests, Models, High Schools