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Uz-Bilgin, Cigdem; Thompson, Meredith; Anteneh, Melat – Journal of Science Education and Technology, 2020
This study examines how different roles and background knowledge transform players' dyadic conversations into spatial dialogues in a virtual cellular biology game. Cellverse is a collaborative virtual reality (VR) game designed to teach cell biology. Players work in pairs, assuming the role of either a Navigator, with reference material and a…
Descriptors: Cytology, Biology, Educational Technology, Technology Uses in Education
Girault, Isabelle; d'Ham, Cédric – Journal of Science Education and Technology, 2014
When solving a scientific problem through experimentation, students may have the responsibility to design the experiment. When students work in a conventional condition, with paper and pencil, the designed procedures stay at a very general level. There is a need for additional scaffolds to help the students perform this complex task. We propose a…
Descriptors: Science Instruction, Problem Solving, Science Experiments, Scaffolding (Teaching Technique)
Lee, Silvia Wen-Yu; Tsai, Chin-Chung – Journal of Science Education and Technology, 2013
We conducted a literature review of using educational technology in biology learning from 2001 to 2010. A total of 36 empirical articles were included for review. Based upon the content analyses of these studies, such as technologies utilized, student sample, biological topics involved, the research purpose, and methodology, the following…
Descriptors: Educational Technology, Student Attitudes, Genetics, Learning Processes
Evans, Michael A.; Lopez, Megan; Maddox, Donna; Drape, Tiffany; Duke, Rebekah – Journal of Science Education and Technology, 2014
The concept of connected learning proposes that youth leverage individual interest and social media to drive learning with an academic focus. To illustrate, we present in-depth case studies of Ryan and Sam, two middle-school-age youth, to document an out-of-school intervention intended to direct toward intentional learning in STEM that taps…
Descriptors: Student Interests, Middle School Students, Intervention, STEM Education
Li, Ming-Chaun; Tsai, Chin-Chung – Journal of Science Education and Technology, 2013
The purpose of this study is to review empirical research articles regarding game-based science learning (GBSL) published from 2000 to 2011. Thirty-one articles were identified through the Web of Science and SCOPUS databases. A qualitative content analysis technique was adopted to analyze the research purposes and designs, game design and…
Descriptors: Educational Games, Teaching Methods, Literature Reviews, Science Education
Zydney, Janet Mannheimer; Grincewicz, Amy – Journal of Science Education and Technology, 2011
This study investigated the connection between the use of video cases within a multimedia learning environment and students' inquiry into a socio-scientific problem. The software program was designed based on principles from the Cognitive Flexibility Theory (CFT) and incorporated video cases of experts with differing perspectives. Seventy-nine…
Descriptors: Expertise, Ethics, Thinking Skills, Urban Schools
Dunleavy, Matt; Dede, Chris; Mitchell, Rebecca – Journal of Science Education and Technology, 2009
The purpose of this study was to document how teachers and students describe and comprehend the ways in which participating in an augmented reality (AR) simulation aids or hinders teaching and learning. Like the multi-user virtual environment (MUVE) interface that underlies Internet games, AR is a good medium for immersive collaborative…
Descriptors: Middle Schools, Problem Solving, Virtual Classrooms, Grade 7
Kotcherlakota, Suhasini; Brooks, David W. – Journal of Science Education and Technology, 2008
The Advanced Placement (AP) Descriptive Chemistry Website allows users to practice chemistry problems. This study involved the redesign of the Website using worked examples to enhance learner performance. The population sample for the study includes users (students and teachers) interested in learning descriptive chemistry materials. The users…
Descriptors: Test Coaching, Advanced Placement, Chemistry, Program Effectiveness
Krusberg, Zosia A. C. – Journal of Science Education and Technology, 2007
Three emerging technologies in physics education are evaluated from the interdisciplinary perspective of cognitive science and physics education research. The technologies--Physlet Physics, the Andes Intelligent Tutoring System (ITS), and Microcomputer-Based Laboratory (MBL) Tools--are assessed particularly in terms of their potential at promoting…
Descriptors: Intelligent Tutoring Systems, Physics, Science Laboratories, Educational Technology
The Impact of Learner's Prior Knowledge on Their Use of Chemistry Computer Simulations: A Case Study
Liu, Han-Chin; Andre, Thomas; Greenbowe, Thomas – Journal of Science Education and Technology, 2008
It is complicated to design a computer simulation that adapts to students with different characteristics. This study documented cases that show how college students' prior chemistry knowledge level affected their interaction with peers and their approach to solving problems with the use of computer simulations that were designed to learn…
Descriptors: Science Instruction, Individual Differences, Knowledge Level, Prior Learning
Hickey, Daniel T.; Ingram-Goble, Adam A.; Jameson, Ellen M. – Journal of Science Education and Technology, 2009
This study used innovative assessment practices to obtain and document broad learning outcomes for a 15-hour game-based curriculum in Quest Atlantis, a multi-user virtual environment that supports school-based participation in socio scientific inquiry in ecological sciences. Design-based methods were used to refine and align the enactment of…
Descriptors: Feedback (Response), Test Items, Student Evaluation, Achievement Tests

Hogan, Kathleen; Thomas, David – Journal of Science Education and Technology, 2001
Examines the cognition of five pairs of high school students over time as they built quantitative ecological models using STELLA software. Applies theories of the multifaceted nature of cognition to describe object-level, metalevel, and emotional dimensions of cognitive performance that help explain the observed differences among students'…
Descriptors: Computer Software, Ecology, Educational Technology, Environmental Education

Kumar, David D.; Helgeson, Stanley L. – Journal of Science Education and Technology, 1996
Investigates the effect of Pen-Point and Powerbook computers on solving a multiple-step chemistry problem among white, Afro-American, and Hispanic students. Results suggest that the Pen-Point computer has a more positive effect on the problem- solving performance and attitude of students towards computers than the Powerbook computer. Contains 14…
Descriptors: Chemistry, Computer Uses in Education, Educational Technology, Ethnic Groups

Quattrochi, James J.; Pasquale, Susan; Cerva, Barbara; Lester, John E. – Journal of Science Education and Technology, 2002
Presents an interactive, case-based online network (ICON) that provides a learning environment that integrates student thinking across different concentration tracks and allows students to get away from interpreting vast amounts of available information, move toward selecting useful information, recognize discriminating findings, and build a…
Descriptors: Case Method (Teaching Technique), Computer Uses in Education, Educational Technology, Higher Education

Eylon, Bat-Sheva; And Others – Journal of Science Education and Technology, 1996
Explores the potential of the RAY learning environment in improving learning about optics. Results indicate that this environment, which includes a flexible ray-tracing simulation, had a significant effect on the spontaneous and correct use of the model by students in solving problems and a limited effect on conceptual understanding, but promoted…
Descriptors: Case Studies, Computer Uses in Education, Educational Technology, Foreign Countries
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