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Nikolaos Papalazarou; Ioannis Lefkos; Nikolaos Fachantidis – Journal of Science Education and Technology, 2024
Involving students in laboratory and inquiry-based activities can help them understand the concepts of physics. However the learning process should not only focus on the concepts. Moreover, the advantages of using virtual or physical labs are still under examination. The purpose of this study is to analyse which of the two modes (virtual or…
Descriptors: Student Attitudes, Physics, Laboratory Experiments, High School Students
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Papadimitropoulos, N.; Dalacosta, K.; Pavlatou, E. A. – Journal of Science Education and Technology, 2021
A study with K-9 Greek students was conducted in order to evaluate how the declarative knowledge acquisition was affected by incorporating Arduino experiments in secondary Chemistry Education. A Digital Application (DA) that blends the use of the Arduino sensors' experiments with digital educational material, including Virtual Labs (VLs), was…
Descriptors: Science Instruction, Teaching Methods, Science Experiments, Laboratory Experiments
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Kapici, Hasan Ozgur; Akcay, Hakan; de Jong, Ton – Journal of Science Education and Technology, 2019
Although hands-on laboratory experiments are traditionally used in schools, virtual laboratories have entered today's classrooms, due to their specific affordances. In this study, we compared the effect of using hands-on and virtual laboratories in isolation to two different combinations on middle school (7th grade) students' acquisition of…
Descriptors: Laboratory Experiments, Hands on Science, Science Laboratories, Middle School Students
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Hu-Au, Elliot; Okita, Sandra – Journal of Science Education and Technology, 2021
Recent global events and educational trends have led schools to heavily rely on digital media to educate their students. Science classes, in particular, stand to lose substantial learning opportunities without the ability to provide physical laboratory experiences. Virtual reality (VR) technology has the potential to resolve this issue, but little…
Descriptors: Chemistry, Computer Simulation, Simulated Environment, Science Education
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Boesdorfer, Sarah B.; Daugherty, Jeremy – Journal of Science Education and Technology, 2020
Based in the tenants of standards-based grading or specifications grading systems, earning digital badges allows students to engage with content until they demonstrate the required knowledge through assessments to earn the badge. Using digital badges to show completion of criteria has gathered attention, but a study involving their use in a…
Descriptors: High School Students, Chemistry, Science Instruction, Honors Curriculum
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Sarasola, Ane; Rojas, Jose FĂ©lix; Okariz, Ana – Journal of Science Education and Technology, 2015
In this work, a specific implementation of a so-called experimental or open-ended laboratory is proposed and evaluated. Keeping in mind the scheduling limitations imposed by the context, first-year engineering physics laboratory practices have been revised in order to facilitate acquisition of the skills that are required in the experimental work.…
Descriptors: Physics, Laboratory Experiments, Science Instruction, Engineering Education
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Nadelson, Louis S.; Scaggs, Jonathan; Sheffield, Colin; McDougal, Owen M. – Journal of Science Education and Technology, 2015
Consistent, high-quality introductions to organic chemistry laboratory techniques effectively and efficiently support student learning in the organic chemistry laboratory. In this work, we developed and deployed a series of instructional videos to communicate core laboratory techniques and concepts. Using a quasi-experimental design, we tested the…
Descriptors: Video Technology, Demonstrations (Educational), Organic Chemistry, Science Instruction
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Barko, Timothy; Sadler, Troy D. – Journal of Science Education and Technology, 2013
This paper looks at the conceptual differences between video game learning and traditional classroom and laboratory learning. It explores the notion of virtual experience by comparing a commonly used high school laboratory protocol on DNA extraction with a similar experience provided by a biotechnology themed video game. When considered…
Descriptors: Biotechnology, Genetics, Learning Experience, Computer Simulation
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Durmus, Jale; Bayraktar, Sule – Journal of Science Education and Technology, 2010
The purpose of this study was to investigate whether conceptual change texts and laboratory experiments are effective in overcoming misconceptions and whether the concepts were acquired permanently when these methods were utilized. In this study, we addressed some topics from the "Matter and Change" unit in science and technology class of…
Descriptors: Grade 4, Misconceptions, Laboratory Experiments, Concept Formation
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Saitta, E. K. H.; Bowdon, M. A.; Geiger, C. L. – Journal of Science Education and Technology, 2011
Technology was integrated into service-learning activities to create an interactive teaching method for undergraduate students at a large research institution. Chemistry students at the University of Central Florida partnered with high school students at Crooms Academy of Information Technology in interactive service learning projects. The…
Descriptors: Undergraduate Students, Learning Activities, Kinetics, Service Learning
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Grover, Anita; Lam, Tai Ning; Hunt, C. Anthony – Journal of Science Education and Technology, 2008
We present a simulation tool to aid the study of basic pharmacology principles. By taking advantage of the properties of agent-based modeling, the tool facilitates taking a mechanistic approach to learning basic concepts, in contrast to the traditional empirical methods. Pharmacodynamics is a particular aspect of pharmacology that can benefit from…
Descriptors: Creativity, Student Attitudes, Pharmacology, Mathematical Formulas
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Royuk, Brent; Brooks, David W. – Journal of Science Education and Technology, 2003
Presents results of a controlled experiment comparing the conceptual mechanics learning gains as measured by the Force Concept Inventory (FCI) between two laboratory groups. One group completed cookbook labs while the other completed Interactive-Engagement (IE) labs in RealTime Physics. Suggests that laboratory activities should engage students in…
Descriptors: Comprehension, Force, Higher Education, Laboratory Experiments
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Ornstein, Avi – Journal of Science Education and Technology, 2006
Attitudinal data tested hypotheses that students have more positive attitudes toward science when teachers regularly emphasize hands-on laboratory activities and when students more frequently experience higher levels of experimentation or inquiry. The first predicted that students would have more positive attitudes toward science in classrooms…
Descriptors: Hands on Science, Science Instruction, Laboratory Experiments, Inquiry
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Ealy, Julie B. – Journal of Science Education and Technology, 2004
Integration of molecular modeling into General Chemistry lab encourages students to dually process molecular concepts both verbally and pictorially. When students are tested utilizing questions not previously encountered the dual processing of information can contribute to a transfer to knowledge. General Chemistry students utilized molecular…
Descriptors: Students, Chemistry, Molecular Structure, Pretests Posttests