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Showing 1 to 15 of 44 results Save | Export
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Yin, Yue; Hadad, Roxana; Tang, Xiaodan; Lin, Qiao – Journal of Science Education and Technology, 2020
Computational thinking (CT) is believed to be a critical factor to facilitate STEM learning, and a vital learning objective itself. Therefore, researchers are continuing to explore effective ways to improve and assess it. Makerspaces feature various hands-on activities, which can attract students with diverse interests from different backgrounds.…
Descriptors: Thinking Skills, Entrepreneurship, STEM Education, Hands on Science
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Schleisman, Katrina B.; Selcen Guzey, S.; Lie, Richard; Michlin, Michael; Desjardins, Christopher; Shackleton, Hazel S.; Schwerdfeger, August C.; Michalowski, Martin; Dubinsky, Janet M. – Journal of Science Education and Technology, 2018
Mobile applications (apps) for learning technical scientific content are becoming increasingly popular in educational settings. Neuroscience is often considered complex and challenging for most students to understand conceptually. "iNeuron" is a recently developed iOS app that teaches basic neuroscience in the context of a series of…
Descriptors: Neurosciences, Active Learning, Teaching Methods, Computer Software
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Mills, Reece; Tomas, Louisa; Lewthwaite, Brian – Journal of Science Education and Technology, 2019
There is a need for research-informed instructional approaches that promote school students' deep conceptual understanding of abstract geological concepts. Given that a type of learner-constructed stop-motion animation, 'slowmation', has been shown to offer affordances for learning in science preservice teacher education, we extended its…
Descriptors: Plate Tectonics, Animation, Middle School Students, Teaching Methods
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Herrington, Deborah G.; Sweeder, Ryan D.; VandenPlas, Jessica R. – Journal of Science Education and Technology, 2017
As students increasingly use online chemistry animations and simulations, it is becoming more important to understand how students independently engage with such materials and to develop a set of best practices for students' use of these resources outside of the classroom. Most of the literature examining students' use of animations and…
Descriptors: Chemistry, Science Instruction, Computer Simulation, Animation
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Malone, Kathy L.; Schunn, Christian D.; Schuchardt, Anita M. – Journal of Science Education and Technology, 2018
The National Research Council framework for science education and the Next Generation Science Standards have developed a need for additional research and development of curricula that is both technologically model-based and includes engineering practices. This is especially the case for biology education. This paper describes a quasi-experimental…
Descriptors: Concept Formation, Introductory Courses, Biology, Computer Software
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Gardner, Joel; Belland, Brian R. – Journal of Science Education and Technology, 2017
To address the need for effective, efficient ways to apply active learning in undergraduate biology courses, in this paper, we propose a problem-centered approach that utilizes supplemental web-based instructional materials based on principles of active learning. We compared two supplementary web-based modules using active learning strategies: the…
Descriptors: Active Learning, Undergraduate Study, College Science, Biology
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Korur, Fikret; Toker, Sacip; Eryilmaz, Ali – Journal of Science Education and Technology, 2016
This two-group quasi-experimental study investigated the effects of the Online Advance Organizer Concept Teaching Material (ONACOM) integrated with inquiry teaching and expository teaching methods. Grade 7 students' posttest performances on the light unit achievement and light unit attitude tests controlled for gender, previous semester science…
Descriptors: Concept Mapping, Science Achievement, Instructional Materials, Scientific Attitudes
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Bush, Drew; Sieber, Renee; Seiler, Gale; Chandler, Mark – Journal of Science Education and Technology, 2018
This study with 79 students in Montreal, Quebec, compared the educational use of a National Aeronautics and Space Administration (NASA) global climate model (GCM) to climate education technologies developed for classroom use that included simpler interfaces and processes. The goal was to show how differing climate education technologies succeed…
Descriptors: Foreign Countries, Climate, Environmental Education, Ecology
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Leonard, Jacqueline; Buss, Alan; Gamboa, Ruben; Mitchell, Monica; Fashola, Olatokunbo S.; Hubert, Tarcia; Almughyirah, Sultan – Journal of Science Education and Technology, 2016
This paper describes the findings of a pilot study that used robotics and game design to develop middle school students' computational thinking strategies. One hundred and twenty-four students engaged in LEGO® EV3 robotics and created games using Scalable Game Design software. The results of the study revealed students' pre-post self-efficacy…
Descriptors: Robotics, Design, Self Efficacy, Student Attitudes
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Chao, Jie; Chiu, Jennifer L.; DeJaegher, Crystal J.; Pan, Edward A. – Journal of Science Education and Technology, 2016
Deep learning of science involves integration of existing knowledge and normative science concepts. Past research demonstrates that combining physical and virtual labs sequentially or side by side can take advantage of the unique affordances each provides for helping students learn science concepts. However, providing simultaneously connected…
Descriptors: High School Students, Secondary School Science, Science Laboratories, Computer Simulation
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van Joolingen, W. R.; Aukes, Annika V.; Gijlers, H.; Bollen, L. – Journal of Science Education and Technology, 2015
Modeling is an important approach in the teaching and learning of science. In this study, we attempt to bring modeling within the reach of young children by creating the SimSketch modeling system, which is based on freehand drawings that can be turned into simulations. This system was used by 247 children (ages ranging from 7 to 15) to create a…
Descriptors: Models, Teaching Methods, Science Instruction, Freehand Drawing
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Olakanmi, Eunice Eyitayo – Journal of Science Education and Technology, 2017
This study establishes the effects of a flipped classroom model of instruction on academic performance and attitudes of 66 first-year secondary school students towards chemistry. A pre-test and post-test experimental design was employed to assign students randomly into either the experimental or control group. In order to assess the suitability of…
Descriptors: Academic Achievement, Student Attitudes, Chemistry, Science Instruction
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Al-Balushi, Sulaiman M.; Al-Abdali, Nasser S. – Journal of Science Education and Technology, 2015
This study describes a distance learning professional development program that we designed for the purpose of training science teachers to teach for creativity. The Moodle platform was used to host the training. To ensure that trainees would benefit from this distance learning program, we designed the instructional activities according to the…
Descriptors: Science Teachers, Faculty Development, Web Based Instruction, Creativity
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Liou, Wei-Kai; Bhagat, Kaushal Kumar; Chang, Chun-Yen – Journal of Science Education and Technology, 2016
The present study compares the highly interactive cloud-classroom (HIC) system with traditional methods of teaching materials science that utilize crystal structure picture or real crystal structure model, in order to examine its learning effectiveness across three dimensions: knowledge, comprehension and application. The aim of this study was to…
Descriptors: Technology Uses in Education, Educational Technology, Science Instruction, Teaching Methods
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Leo, Jonathan; Puzio, Kelly – Journal of Science Education and Technology, 2016
This paper reports on a quasi-experimental study examining the effectiveness of flipped instruction in a 9th grade biology classroom. This study included four sections of freshmen-level biology taught by the first author at a private secondary school in the Pacific Northwest. Using a block randomized design, two sections were flipped and two…
Descriptors: Blended Learning, Educational Technology, Homework, Technology Uses in Education
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