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Ernesto Pacheco-Velazquez; Virginia Rodés; David Salinas-Navarro – Journal of Technology and Science Education, 2024
This study investigates the impact of game-based learning (GBL), an increasingly popular educational approach, on the development of self-directed learning (SDL) skills in complex scenarios, particularly in undergraduate logistics education. A key component of the three year study is LOST (Logistics Education Simulator), a serious game platform,…
Descriptors: Skill Development, Game Based Learning, Undergraduate Students, Foreign Countries
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Garmendia, Mikel; Aginako, Zaloa; Garikano, Xabier; Solaberrieta, Eneko – Journal of Technology and Science Education, 2021
This work considers three research objectives: to analyze the perception of instructors of the incidence of PBL/PjBL on content learning and skill development; to identify the success factors that they believe promote learning when using them, as well as their importance; and to identify the difficulties they face, and the frequency with which…
Descriptors: Engineering Education, College Faculty, Teacher Attitudes, Problem Based Learning
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Syahril; Nabawi, Rahmat Azis; Safitri, Dian – Journal of Technology and Science Education, 2021
Developing engineering students whose ability to work and make a real contribution to the development of technology can be done not only after they have graduated from college but also when they are still in college. One of the strategies is by implementing project-based learning with the project based on the potential of the student's region.…
Descriptors: Student Attitudes, Active Learning, Student Projects, Curriculum Implementation
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Amaya Chávez, Danilo; Gámiz-Sánchez, Vanesa-María; Cañas Vargas, Antonio – Journal of Technology and Science Education, 2020
In the present article we analyse the impact of problem-based learning (PBL) on learning and perceptions in first-year students undertaking Engineering in Computer Sciences. The module designed took a number of advanced theories of PBL and its application within the Engineering profession. Mixed methods were used to enable data from qualitative…
Descriptors: Problem Based Learning, Instructional Effectiveness, Academic Achievement, Student Attitudes
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Sánchez-Carmona, Adrián; Robles, Sergi; Pons, Jordi – Journal of Technology and Science Education, 2017
The students' lack of motivation is a usual problem. The students value more the obtention of the degree than the developing of competences and skills. In order to fight this, we developed a gamification's experience based on merits and leaderboards. The merits are linked to the attainment of skills and competences that students usually do not…
Descriptors: Educational Games, Student Experience, Engineering Education, Performance Based Assessment
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Arce, María Elena; Míguez-Tabarés, José Luis; Granada, Enrique; Míguez, Carla; Cacabelos, Antón – Journal of Technology and Science Education, 2013
The European Higher Education Area (EHEA) requires students to engage in more autonomous work. This autonomy is an outcome of the self-regulated learning process. Self-regulation involves a self-management skill set that can cope with any adverse contingency and requires both knowledge of the available abilities and personal control to put these…
Descriptors: Active Learning, Student Projects, Higher Education, Foreign Countries