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Matilde Karlsson; Olivia Zaar Mårs; Bo Jenner; Elin Frögéli – Journal of Workplace Learning, 2025
Purpose: This study aimed to investigate the effect of working remotely on new professionals' learning and adjustment. Organizational socialization is the process of learning and adjusting to a new professional role. Among new professionals working on-site, this learning and adjustment is indicated by a development of role clarity, task mastery…
Descriptors: Work Environment, Teleworking, COVID-19, Pandemics
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Remy Magnier-Watanabe – Journal of Workplace Learning, 2025
Purpose: This study investigates the relationship between telework frequency and knowledge management (KM) activity in Japan and the USA. By examining how telework impacts KM activity differently across these two countries, this study aims to provide insights into the design and implementation of effective telework policies tailored to specific…
Descriptors: Teleworking, COVID-19, Pandemics, Foreign Countries
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Sweta Singh; Chetan Chitre – Journal of Workplace Learning, 2025
Purpose: This paper aims to further the understanding of the motivation to learn (ML) among an organisation's older cohort of employees. It is proposed that age diversity climate (ADC) will positively impact ML by improving employees' subjective age (SA) perception. Such a climate will indicate that the organisational climate is fair and inclusive…
Descriptors: Foreign Countries, Employees, Employee Attitudes, Age Differences
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Lama Blaique; Hussein Ismail; Thomas P. Corbin Jr.; Hazem Aldabbas – Journal of Workplace Learning, 2025
Purpose: This study aims to explore the dynamic interplay between employee resilience (ER) and learning organisations, specifically examining the mediating influence of psychological empowerment (PE). Design/methodology/approach: Drawing on responses from 208 participants working in the United Arab Emirates, we used regression analysis with…
Descriptors: Foreign Countries, Employees, On the Job Training, Artificial Intelligence
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Madalena Ribeiro e Silva; Joana Carneiro Pinto – Journal of Workplace Learning, 2025
Purpose: The purpose of this study is to test and integrative model that forecasts a range of attributes as both antecedents and consequents of using a gamification app. Design/methodology/approach: The proposed model includes factors from the technology acceptance model (TAM) [perceived ease of use (PEU), perceived usefulness (PU) and attitude…
Descriptors: Gamification, Work Environment, Job Enrichment, Organizational Climate