Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 0 |
Since 2006 (last 20 years) | 1 |
Descriptor
Adolescents | 1 |
Correlation | 1 |
Grades (Scholastic) | 1 |
High School Students | 1 |
Play | 1 |
Predictor Variables | 1 |
Problem Solving | 1 |
Role Playing | 1 |
Video Games | 1 |
Source
Journal of Youth and… | 1 |
Publication Type
Journal Articles | 1 |
Reports - Research | 1 |
Education Level
High Schools | 1 |
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Adachi, Paul J. C.; Willoughby, Teena – Journal of Youth and Adolescence, 2013
Some researchers have proposed that video games possess good learning principles and may promote problem solving skills. Empirical research regarding this relationship, however, is limited. The goal of the presented study was to examine whether strategic video game play (i.e., role playing and strategy games) predicted self-reported problem…
Descriptors: Grades (Scholastic), Adolescents, Play, Problem Solving