Publication Date
In 2025 | 1 |
Since 2024 | 2 |
Since 2021 (last 5 years) | 6 |
Since 2016 (last 10 years) | 12 |
Since 2006 (last 20 years) | 16 |
Descriptor
Source
Language Learning & Technology | 18 |
Author
Lan, Yu-Ju | 4 |
Chang, Kuo-En | 2 |
Dooly, Melinda | 2 |
Sung, Yao-Ting | 2 |
Albakry, Mohammed | 1 |
Alemi, Minoo | 1 |
Cheng, Chia-Chun | 1 |
Clarke-Midura, Jody | 1 |
Coyle, Yvette | 1 |
Davy Tsz Kit Ng | 1 |
François, Jennifer | 1 |
More ▼ |
Publication Type
Journal Articles | 18 |
Reports - Research | 16 |
Tests/Questionnaires | 4 |
Reports - Evaluative | 2 |
Education Level
Elementary Education | 18 |
Middle Schools | 7 |
Intermediate Grades | 6 |
Grade 6 | 4 |
Grade 5 | 3 |
Early Childhood Education | 2 |
Grade 4 | 2 |
Junior High Schools | 2 |
Kindergarten | 2 |
Primary Education | 2 |
Secondary Education | 2 |
More ▼ |
Audience
Location
Spain | 3 |
Taiwan | 3 |
Austria | 1 |
California | 1 |
China | 1 |
Czech Republic | 1 |
Denmark | 1 |
Germany | 1 |
Iran (Tehran) | 1 |
Poland | 1 |
Taiwan (Taipei) | 1 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
California Achievement Tests | 1 |
What Works Clearinghouse Rating
How Competitive, Cooperative, and Collaborative Gamification Impacts Student Learning and Engagement
Shen Qiao; Susanna Siu-Sze Yeung; Xiaoai Shen; Jac Ka Lok Leung; Davy Tsz Kit Ng; Samuel Kai Wah Chu – Language Learning & Technology, 2024
Gamification is an increasingly popular approach to engage learners in educational contexts. Although many studies have examined the effects of gamification in comparison to a non-gamification approach, less attention has been paid to the impact of different ways of implementing gamification on students' learning and engagement. In this study, we…
Descriptors: Learner Engagement, Gamification, Secondary School Students, English (Second Language)
Frederick J. Poole; Matthew D. Coss; Jody Clarke-Midura – Language Learning & Technology, 2025
This study explored the use of stealth assessments within a digital game to assess second language (L2) Chinese learners' reading comprehension. Log data tracking learners' in-game behaviors from a game designed for Chinese dual language immersion classrooms (Poole et al., 2022) were used to construct Bayesian Belief Networks to model reading…
Descriptors: Second Language Instruction, Second Language Learning, Reading Comprehension, Game Based Learning
Poole, Frederick J.; Clarke-Midura, Jody – Language Learning & Technology, 2023
Research involving digital games and language learning is rapidly growing. One advantage of using digital games to support language learning is the ability to collect data on students learning in real time. In this study, we use educational data mining methods to explore the relationship between in-game data and elementary students' Chinese…
Descriptors: Computer Games, Second Language Learning, Second Language Instruction, Data Analysis
Alemi, Minoo; Haeri, Nafiseh Sadat – Language Learning & Technology, 2020
Technology, as a source of instruction, has fulfilled various purposes in foreign language learning environments. During the last decade, Robot-Assisted Language Learning (RALL) has attracted teachers' and researchers' attention due to the look and feel of humanoid robots. However, in the field of pragmatics, studies highlighting the role of RALL…
Descriptors: Robotics, Speech Acts, Pragmatics, Second Language Learning
Schnur, Erin; Rubio, Fernando – Language Learning & Technology, 2021
Using the 2.4-million-word written Spanish subsection of the Corpus of Utah Dual Language Immersion, collected from a large-scale standardized writing assessment of K-12 Spanish second language (L2) students, this study focuses on lexical complexity as operationalized by three measures: lexical diversity, lexical density, and lexical…
Descriptors: Spanish, Immersion Programs, Computational Linguistics, Bilingual Education Programs
Guo, Siao-Cing; Lan, Yu-Ju – Language Learning & Technology, 2023
This study aims to investigate the influence of story creation on young EFL learners' reading performance. Action research was adopted to examine the effects of two different story reading projects in a library setting in Taiwan. Each project comprised a group of 19 young EFL learner from Grades 4 to 6 (aged 10-12). The first group's activities…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Computer Simulation
François, Jennifer; Albakry, Mohammed – Language Learning & Technology, 2021
While fluency in second language speaking can be a challenging construct to measure, it is important to identify the discourse features that contribute to it. This small-scale classroom research project examined the effect of formulaic language sequences on fluency as measured by computer-based speaking tasks of young English learners. Thirty-six…
Descriptors: Phrase Structure, Computer Software, Predictor Variables, Computer Assisted Testing
Grau, Maike Korinna; Turula, Anna – Language Learning & Technology, 2019
This paper aims to contribute to the growing literature on how prospective foreign language teachers can learn to be successful telecollaborators. We investigate Polish and German TEFL students' perceptions of how they develop the competences, attitudes, and beliefs described by O'Dowd (2015) through experiential learning in a virtual exchange.…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Computer Mediated Communication
Jensen, Signe Hannibal – Language Learning & Technology, 2019
Through the analytical lens of activity theory (Leontiev, 1978, Lantolf & Thorne, 2006), the present study investigates the uptake of affordances for language learning by young (ages 7-11) Danish children (N = 15) in their engagement with English language media in the digital wild. Drawing on ethnographic interviews (Spradley, 1979), during…
Descriptors: Second Language Learning, Second Language Instruction, English (Second Language), Computer Games
Lan, Yu-Ju – Language Learning & Technology, 2015
The purposes of the current study are to develop virtually immersive EFL learning contexts for EFL learners in Taiwan to pre- and review English materials beyond the regular English class schedule. A 2-iteration action research lasting for one semester was conducted to evaluate the effects of virtual contexts on learners' EFL learning. 132…
Descriptors: Foreign Countries, English (Second Language), Second Language Learning, Second Language Instruction
Coyle, Yvette; Reverte Prieto, Maria José – Language Learning & Technology, 2017
This is an empirical study in which we explore child foreign language learners' interactional strategy use, uptake, and lexical acquisition in synchronous computer-mediated communication (SCMC). The study was carried out with 16 10-year-old Spanish English as a foreign language learners paired with age- and proficiency-matched English native…
Descriptors: Foreign Countries, Elementary School Students, Grade 4, Second Language Learning
Dooly, Melinda; Sadler, Randall – Language Learning & Technology, 2016
This article outlines research into innovative language teaching practices that make optimal use of technology and Computer-Mediated Communication (CMC) for an integrated approach to Project-Based Learning. It is based on data compiled during a 10- week language project that employed videoconferencing and "machinima" (short video clips…
Descriptors: Science Instruction, Student Projects, Computer Mediated Communication, Videoconferencing
Lan, Yu-Ju; Sung, Yao-Ting; Cheng, Chia-Chun; Chang, Kuo-En – Language Learning & Technology, 2015
The current study investigated the effects of different computer-supported cooperative prewriting strategies (text-based brainstorming, drawing, and mind mapping) on the writing performance of elementary-school EFL (English as a foreign language) learners in Taiwan. Three intact classes of fifth graders (N = 81 students; 27 per prewriting strategy…
Descriptors: Prewriting, Writing Instruction, English (Second Language), Second Language Learning
Lan, Yu-Ju; Sung, Yao-Ting; Chang, Kuo-En – Language Learning & Technology, 2013
This paper reports the results of an action research-based study that adapted a mobile-supported cooperative reading system into regular English as a foreign language (EFL) classes at one Taiwanese elementary school. The current study was comprised of two stages: adaptation and evaluation. During the adaptation stage, a mobile-supported…
Descriptors: English (Second Language), Second Language Learning, Handheld Devices, Language Teachers
Park, Youngmin; Warschauer, Mark – Language Learning & Technology, 2016
This experimental study examined how the reading and writing development of sixth-grade L2 students was affected by syntactic enhancement. Visual-syntactic text formatting (VSTF) technology, which visualizes syntactic structures, was used to convert a textbook to the one with syntactic enhancement. The sample (n = 282), which was drawn from a…
Descriptors: Syntax, Second Language Learning, Literacy, English (Second Language)
Previous Page | Next Page »
Pages: 1 | 2