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Poole, Frederick J.; Clarke-Midura, Jody – Language Learning & Technology, 2023
Research involving digital games and language learning is rapidly growing. One advantage of using digital games to support language learning is the ability to collect data on students learning in real time. In this study, we use educational data mining methods to explore the relationship between in-game data and elementary students' Chinese…
Descriptors: Computer Games, Second Language Learning, Second Language Instruction, Data Analysis
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Kasper, Loretta – Language Learning & Technology, 2000
Describes a study of a content-based instructional model that engages high intermediate English-as-a-Second-Language students in sustained content study within collaborative learning communities and uses information technology resources to hone linguistic, academic, socioaffective, and metacognitive skills through an activity called focus…
Descriptors: Affective Behavior, Cooperation, English (Second Language), Information Technology