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Naoko Taguchi – Language Learning & Technology, 2023
This exploratory study adopted immersive virtual reality (VR) technology to develop a task assessing college students' intercultural competence, specifically their ability to mediate an intercultural conflict. Participants were 22 students enrolled in the intercultural communication class in a U.S. university. They first completed a pre-conflict…
Descriptors: Computer Simulation, Evaluation, Intercultural Communication, Mediation Theory
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Jabbari, Nasser; Eslami, Zohreh R. – Language Learning & Technology, 2023
This study investigated negotiations for meaning as conditions for second language (L2) learning in the context of a massively multiplayer online role-playing game, World of Warcraft (WoW) (Blizzard Entertainment, 2004). Varonis and Gass's (1985) and Smith's (2003a) models were used to identify negotiation episodes during on-task and off-task…
Descriptors: Computer Simulation, Role Playing, Video Games, Second Language Learning
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Grau, Maike Korinna; Turula, Anna – Language Learning & Technology, 2019
This paper aims to contribute to the growing literature on how prospective foreign language teachers can learn to be successful telecollaborators. We investigate Polish and German TEFL students' perceptions of how they develop the competences, attitudes, and beliefs described by O'Dowd (2015) through experiential learning in a virtual exchange.…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Computer Mediated Communication