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Yeh, Hui-Chin; Tseng, Sheng-Shiang – Language Learning & Technology, 2020
Augmented reality (AR) technology has been used to successfully improve traditional literacy. However, there has been a paradigm shift in literacy education from traditional literacy to multimodal literacy. Little research has explored how students establish effective multimodal meaning-making using AR technology. This study is an investigation of…
Descriptors: Computer Simulation, Learning Modalities, English (Second Language), Second Language Learning
Vazquez-Calvo, Boris; Zhang, Leticia Tian; Pascual, Mariona; Cassany, Daniel – Language Learning & Technology, 2019
Fan practices involving translation open up opportunities to explore language learning practices within the fandom (Sauro, 2017). We examine how three fans capitalize on fan translation and language learning. We consider the cases of Selo (an English-Spanish translator of games), Nino (a Japanese-Catalan fansubber of anime, and Alro (an…
Descriptors: Translation, Computer Games, Video Technology, Japanese
Godwin-Jones, Robert – Language Learning & Technology, 2015
In today's globalized, connected world, fixed and stable identities are increasingly uncommon. The means and modes of online communication and engagement, themselves powerful contributors to identity formation, are likewise in a constant state of flux. Participating in emerging online communities may require users to develop new skills, acquire…
Descriptors: Technological Literacy, Second Language Learning, Incidental Learning, Skill Development
Dahlberg, Giulia Messina; Bagga-Gupta, Sangeeta – Language Learning & Technology, 2016
The study presented in this article explores the ways in which discursive-technologies shape interaction in "digitally-mediated" educational settings in terms of affordances and constraints for the participants. Our multi-scale sociocultural-dialogical analysis of the interactional order in the online sessions of an "Italian for…
Descriptors: Sociocultural Patterns, Grammar, Literacy, Introductory Courses
Park, Jaehan; Yang, Jaeseok; Hsieh, Yi Chin – Language Learning & Technology, 2014
With the growing prevalence of Web 2.0 technologies and use of online resources in their classrooms, language learners have increasing exposure to online texts. In this study we attempted to understand how university level second language (L2) readers construct meaning when reading online. We investigated L2 readers' information-seeking strategies…
Descriptors: Second Language Learning, Reading Comprehension, Reading Processes, Web 2.0 Technologies
Chen, Hsin-I – Language Learning & Technology, 2013
This study examines the literacy practices of two multilingual writers in social networking communities. The findings show that the multilingual writers explored and reappropriated symbolic resources afforded by the social networking site as they aligned themselves with particular collective and personal identities at local and global levels.…
Descriptors: Social Networks, Self Concept, Multilingualism, Computer Mediated Communication
Park, Youngmin; Warschauer, Mark – Language Learning & Technology, 2016
This experimental study examined how the reading and writing development of sixth-grade L2 students was affected by syntactic enhancement. Visual-syntactic text formatting (VSTF) technology, which visualizes syntactic structures, was used to convert a textbook to the one with syntactic enhancement. The sample (n = 282), which was drawn from a…
Descriptors: Syntax, Second Language Learning, Literacy, English (Second Language)

Richards, Cameron – Language Learning & Technology, 2000
Argues that dominant hypermedia models of electronic literacy are too limited to do justice to new media and changing views of literacy in the electronic age, especially in terms of their recourse to postmodern theories of representation. Critiques a general hypermedia perspective in order to engage with hypermedia theorists to seek a more…
Descriptors: Hypermedia, Internet, Literacy, Models