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Frederick J. Poole; Matthew D. Coss; Jody Clarke-Midura – Language Learning & Technology, 2025
This study explored the use of stealth assessments within a digital game to assess second language (L2) Chinese learners' reading comprehension. Log data tracking learners' in-game behaviors from a game designed for Chinese dual language immersion classrooms (Poole et al., 2022) were used to construct Bayesian Belief Networks to model reading…
Descriptors: Second Language Instruction, Second Language Learning, Reading Comprehension, Game Based Learning
Andrea Révész; Matthew Stainer; Jookyoung Jung; Minjin Lee; Marije Michel – Language Learning & Technology, 2023
Eye-tracking is primarily used as a tool to capture attentional processes in second language (L2) research. However, it is feasible to design visual displays that can react to and interact with eye-movements in technology-mediated contexts. We explored whether gaze-contingency can foster L2 development by drawing attention to novel words…
Descriptors: Eye Movements, Second Language Learning, Second Language Instruction, Attention Control
Poole, Frederick J.; Clarke-Midura, Jody – Language Learning & Technology, 2023
Research involving digital games and language learning is rapidly growing. One advantage of using digital games to support language learning is the ability to collect data on students learning in real time. In this study, we use educational data mining methods to explore the relationship between in-game data and elementary students' Chinese…
Descriptors: Computer Games, Second Language Learning, Second Language Instruction, Data Analysis
Guo, Siao-Cing; Lan, Yu-Ju – Language Learning & Technology, 2023
This study aims to investigate the influence of story creation on young EFL learners' reading performance. Action research was adopted to examine the effects of two different story reading projects in a library setting in Taiwan. Each project comprised a group of 19 young EFL learner from Grades 4 to 6 (aged 10-12). The first group's activities…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Computer Simulation
Cong-lem, Ngo; Lee, Sy-Ying – Language Learning & Technology, 2020
With the fast-paced development of technology in today's society, there has been emerging a shift from paper-based reading to digital online reading. While the benefits of exposure to print have been well-established in previous studies, how online reading may impact individuals' literacy development is largely underexplored. The current study…
Descriptors: Information Technology, Second Language Learning, Second Language Instruction, English (Second Language)
Kent, David – Language Learning & Technology, 2019
Although studies using student response systems (SRSs) within the English as a foreign language (EFL) classroom are relatively rare, there is increasing evidence from a range of disciplines to highlight the potential behind application of these systems for student learning. Consequently, this study contributes to filling this gap by demonstrating…
Descriptors: Audience Response Systems, Teaching Methods, English (Second Language), Second Language Learning

Sawaki, Yasuyo – Language Learning & Technology, 2001
Addresses issues surrounding the effect of mode of presentation on second language (L2) reading test performance, reviewing the literature in cognitive ability testing in educational and psychological measurement and the non-assessment literature in ergonomics, education, psychology, and first language reading research. Generalization of the…
Descriptors: Cognitive Ability, Computer Assisted Testing, Language Tests, Reading Tests