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Jabbari, Nasser; Eslami, Zohreh R. – Language Learning & Technology, 2023
This study investigated negotiations for meaning as conditions for second language (L2) learning in the context of a massively multiplayer online role-playing game, World of Warcraft (WoW) (Blizzard Entertainment, 2004). Varonis and Gass's (1985) and Smith's (2003a) models were used to identify negotiation episodes during on-task and off-task…
Descriptors: Computer Simulation, Role Playing, Video Games, Second Language Learning
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Coyle, Yvette; Reverte Prieto, Maria José – Language Learning & Technology, 2017
This is an empirical study in which we explore child foreign language learners' interactional strategy use, uptake, and lexical acquisition in synchronous computer-mediated communication (SCMC). The study was carried out with 16 10-year-old Spanish English as a foreign language learners paired with age- and proficiency-matched English native…
Descriptors: Foreign Countries, Elementary School Students, Grade 4, Second Language Learning
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Muller-Hartmann, Andreas – Language Learning & Technology, 2000
Examines the role of tasks in promoting intercultural learning in learning networks by looking at research from three e-mail projects between English as a foreign language (EFL) high school classes in Germany, and English and social studies classes in the United States and Canada. Joint reading of literary texts formed the basis for discussion on…
Descriptors: Electronic Mail, English (Second Language), Foreign Countries, High School Students