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Qin, Tianyu; van Compernolle, Rémi A. – Language Learning & Technology, 2021
The focus of this article is on the design and administration of an online computerized dynamic assessment of an important area of pragmatics: implicature comprehension (i.e., indirect meaning). The assessment centered on indirect acceptances, refusals, and opinions. Drawing on Vygotskian psychology, this assessment had a dual aim: (a) to evaluate…
Descriptors: Teaching Methods, Second Language Learning, Second Language Instruction, Chinese
Vazquez-Calvo, Boris; Zhang, Leticia Tian; Pascual, Mariona; Cassany, Daniel – Language Learning & Technology, 2019
Fan practices involving translation open up opportunities to explore language learning practices within the fandom (Sauro, 2017). We examine how three fans capitalize on fan translation and language learning. We consider the cases of Selo (an English-Spanish translator of games), Nino (a Japanese-Catalan fansubber of anime, and Alro (an…
Descriptors: Translation, Computer Games, Video Technology, Japanese
Gao, Jianwu; Ma, Shuang – Language Learning & Technology, 2019
This study investigated whether the effect of two forms of computer-automated metalinguistic corrective feedback in drills transferred to subsequent writing tasks. The English simple past tense, a learned structure, was selected as the target structure. Participants included 117 intermediate learners of English as a foreign language assigned to…
Descriptors: Feedback (Response), Metalinguistics, Computer Assisted Instruction, Drills (Practice)
Li, Jia; Cummins, Jim – Language Learning & Technology, 2019
This article reports on a study that examined the effectiveness of an intervention using text messages to enhance the academic vocabulary acquisition of English language learners (ELLs). With a random control trial design, we compared students' learning gain of target vocabulary (direct effect) and its subsequent impact on academic vocabulary…
Descriptors: Vocabulary Development, Intervention, Undergraduate Students, English (Second Language)
Scholz, Kyle W.; Schulze, Mathias – Language Learning & Technology, 2017
Recent research in digital game-based language learning has been encouraging, yet it would benefit from research methods that focus on the gaming processes and second-language development (Larsen-Freeman, 2015) rather than learner/player reflection or individuals' beliefs about the validity of gameplay. This has proven challenging as research…
Descriptors: Second Language Learning, Second Language Instruction, Role Playing, Observation
Qian, Manman; Chukharev-Hudilainen, Evgeny; Levis, John – Language Learning & Technology, 2018
Many types of L2 phonological perception are often difficult to acquire without instruction. These difficulties with perception may also be related to intelligibility in production. Instruction on perception contrasts is more likely to be successful with the use of phonetically variable input made available through computer-assisted pronunciation…
Descriptors: Second Language Learning, Phonology, Auditory Perception, Second Language Instruction
Okuno, Tomoko; Hardison, Debra M. – Language Learning & Technology, 2016
This study examined factors affecting perception training of vowel duration in L2 Japanese with transfer to production. In a pre-test, training, post-test design, 48 L1 English speakers were assigned to one of three groups: auditory-visual (AV) training using waveform displays, auditory-only (A-only), or no training. Within-group variables were…
Descriptors: Second Language Learning, Second Language Instruction, Japanese, Auditory Perception
Motohashi-Saigo, Miki; Hardison, Debra M. – Language Learning & Technology, 2009
The value of waveform displays as visual feedback was explored in a training study involving perception and production of L2 Japanese by beginning-level L1 English learners. A pretest-posttest design compared auditory-visual (AV) and auditory-only (A-only) Web-based training. Stimuli were singleton and geminate /t,k,s/ followed by /a,u/ in two…
Descriptors: Second Language Learning, Second Language Instruction, Japanese, Web Based Instruction