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Butler, Yuko Goto – Language Teaching Research, 2017
This article focuses on the design of digital instructional game (DIG) tasks for young second language (L2) learners. The aim of the study is to identify motivational task elements based on what children respond to positively in games and incorporate into their own L2 vocabulary learning game designs. Eighty-two sixth-grade students (ages 11-12…
Descriptors: Second Language Learning, Second Language Instruction, Computer Games, Learning Motivation
Freiermuth, Mark R.; Huang, Hsin-chou – Language Teaching Research, 2012
This study examines the motivation of 20 Japanese students of English as a foreign language (EFL) who chatted electronically with 19 Taiwanese EFL students using online synchronous chat software. In particular, we were interested in four factors that affect task-based motivation: the willingness to communicate, task attractiveness, task…
Descriptors: Learning Motivation, Interaction, Foreign Countries, English (Second Language)
Kikuchi, Keita – Language Teaching Research, 2009
Interview guides and a questionnaire were developed in order to find what factors demotivated students in Japanese high school English classrooms. Five college students who were attending two private universities and one public university shared their views about demotivation in the interviews. Forty-two students at a public university responded…
Descriptors: Teacher Behavior, Measures (Individuals), Vocabulary Development, Grammar Translation Method