Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 0 |
Since 2016 (last 10 years) | 2 |
Since 2006 (last 20 years) | 2 |
Descriptor
Computer Games | 2 |
Cooperative Learning | 2 |
Design | 2 |
Art Education | 1 |
Beliefs | 1 |
Communities of Practice | 1 |
Computer Mediated… | 1 |
Conflict | 1 |
Criticism | 1 |
Educational Technology | 1 |
Foreign Countries | 1 |
More ▼ |
Source
Learning, Media and Technology | 2 |
Publication Type
Journal Articles | 2 |
Reports - Evaluative | 1 |
Reports - Research | 1 |
Education Level
Grade 6 | 1 |
Audience
Location
Norway | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Denham, André R.; Guyotte, Kelly W. – Learning, Media and Technology, 2018
Digital games have the potential of being a transformative tool for applying constructionist principles to learning within formal and informal learning settings. Unfortunately, most recent attention has focused on instructionist games. Connected gaming provides a tantalizing alternative approach by calling for the development of games that are…
Descriptors: Computer Games, Teaching Methods, Transformative Learning, Computer Mediated Communication
Øygardslia, Kristine – Learning, Media and Technology, 2018
While there are several positive outcomes from implementing game design in a formal learning context, there are also challenges that have to be considered in order to improve game-based learning. This is explored in the article, using the concepts of "activity frames" and "stancetaking", focusing on the social organization of…
Descriptors: Design, Grade 6, Grade 7, Computer Games