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Krauss, Jane – Learning & Leading with Technology, 2012
Good learning experiences ask students to investigate and make sense of the world. While there are many ways to do this, K-12 curriculum has traditionally skewed toward reading and writing to interpret and express students' sense-making. But there is another way. Infographics represent data and ideas visually, in pictures, engaging more parts of…
Descriptors: Thinking Skills, Critical Thinking, Elementary Secondary Education, Middle School Students
Galas, Cathleen – Learning & Leading with Technology, 1998
Discusses the use of multimedia software and the need to apply constructivist theories so students become more involved with the software, progressing from simply watching presentations to creating simulations. A project-based learning environment that uses MicroWorlds software is described that focuses on marine biology and oceanography. (LRW)
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software, Constructivism (Learning)
D'Ignazio, Fred – Learning & Leading with Technology, 1998
Teachers who want to show their students how to use multimedia in their projects should consider using HyperStudio. Four sites listed show HyperStudio's capabilities. Discussion includes publishing HyperStudio stacks on the Internet. Sites for more information are also listed. (AEF)
Descriptors: Authoring Aids (Programming), Computer Assisted Instruction, Educational Technology, Electronic Publishing
Traynor, Patrick – Learning & Leading with Technology, 1996
Discusses teachers' use of authoring programs to design their own computer-assisted instructional materials that may include text, graphics, video, and sound. The Instructional Theory Into Practice Model is described that includes five components: anticipatory set, instruction, guided practice, closure, and independent practice. (LRW)
Descriptors: Authoring Aids (Programming), Computer Assisted Instruction, Lesson Plans, Material Development
Monahan, Susan; Susong, Dee – Learning & Leading with Technology, 1996
Describes two multimedia projects at Brentwood Elementary School (Austin, Texas) that are models for training teachers, and students with special needs, about technology. Students authored a multimedia slide show and created HyperStudio stacks about Texas wildlife. The projects increased motivation and improved reading, writing, problem-solving,…
Descriptors: Computer Assisted Instruction, Elementary Education, Hypermedia, Learning Activities
Bull, Glen; Garofalo, Joe; Bell, Randy – Learning & Leading with Technology, 2004
New technologies often assume the form of prior traditions during their infancy. For example, filmed plays known as photoplays were initially produced prior to the development of modern cinema conventions. Similarly, printed books at first assumed many of the characteristics of hand-lettered manuscripts.
Descriptors: Instructional Leadership, Educational Technology, Technology Integration, Computer Assisted Instruction
Taylor, Greg; And Others – Learning & Leading with Technology, 1997
Teachers can use the World Wide Web to create multimedia foreign language activities without expensive software. Describes and includes a lesson plan for a mystery game suitable for high school advanced placement or intermediate university Spanish students requiring students to work together solving clues and writing short compositions. Includes…
Descriptors: Computer Assisted Instruction, Cooperative Learning, Educational Games, Higher Education
Glasgow, Jacqueline N. – Learning & Leading with Technology, 1997
Multimedia ties text to the words children hear and things they see by combining text, sound, and graphics, and it motivates young students to learn beginning reading and writing skills. Discusses multimedia programs that encourage beginning reading and writing and includes an annotated bibliography of CD-ROM storybooks, poetry collections, and…
Descriptors: Annotated Bibliographies, Beginning Reading, Childrens Literature, Computer Assisted Instruction
Ebert, Ellen; Strudler, Neal – Learning & Leading with Technology, 1996
Nevada schools developed a high school science curricula based on technology and student-centered learning which guides students in researching and designing multimedia projects. Despite a lack of technology and computer experience, student creativity and interest increased, and performance and work habits improved. New techniques for measuring…
Descriptors: Academic Achievement, Computer Assisted Instruction, Creativity, Educational Assessment