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Tromba, Peter – Learning & Leading with Technology, 2013
The core of instruction is the interaction between the student, the content, and the teacher. Good instructional design accounts for the students' needs and interests by personalizing the core to each student. Video games and simulations are one way to meet student needs and leverage their interests for increased student learning. In the 2011-12…
Descriptors: Middle Schools, Computer Games, Teaching Methods, Video Games
Mitchell, Rebecca; DeBay, Dennis – Learning & Leading with Technology, 2012
Kids love augmented reality (AR) simulations because they are like real-life video games. AR simulations allow students to learn content while collaborating face to face and interacting with a multimedia-enhanced version of the world around them. Although the technology may seem advanced, AR software makes it easy to develop content-based…
Descriptors: Educational Technology, Video Games, Simulation, Computer Software
Burns, Mary – Learning & Leading with Technology, 2013
What will technology-based teacher professional development look like in the next few years? In this article, teacher training curriculum designer Mary Burns presents her 5 top picks from the professional learning technologies now emerging around the world: (1) IPTV; (2) Immersive Environments; (3) Video; (4) Social Media; and (5) Mobile…
Descriptors: Faculty Development, Educational Technology, Technology Uses in Education, Television
Coleman, Frances – Learning & Leading with Technology, 1998
Describes how computer simulations can enhance students' learning of physiology. Discusses how computer models enhance experimentation; using computer modeling in high school science; three steps in students' writing of a simulation; and the value of simulations. Lists six software vendors who offer packages on the PC or Macintosh platforms. (AEF)
Descriptors: Anatomy, Computer Assisted Instruction, Computer Oriented Programs, Computer Simulation
Willis, Elizabeth M. – Learning & Leading with Technology, 1996
Examines three studies that investigated the use of technology in social studies education: (1) Project ICONS (International Communication and Negotiation Simulation) for college and high school students; (2) a study of sixth graders that used "Archaeotype," a computer simulation archaeological site; and (3) a decision-making study of…
Descriptors: Archaeology, Computer Assisted Instruction, Computer Simulation, Decision Making
Harris, Judi – Learning & Leading with Technology, 1995
Presents seven activity structures for Internet-based problem solving projects to aid teachers in designing effective educational telecomputing experiences that can be curriculum-based and adapted to learning needs and preferences of students. These projects include information searches; electronic process writing; sequential creations; parallel…
Descriptors: Access to Information, Computer Simulation, Computer Uses in Education, Educational Technology